Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Exporting Textures from Maya?
Author Message
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #1
Exporting Textures from Maya?

How do you export a texture from Maya? I got this sledgehammer that I made textures for, but I got alot of separate textures for separate parts. How do you make it into one single texture file?

Creator of The Dark Treasure.
(This post was last modified: 05-19-2011 09:20 AM by Linus Ågren.)
05-19-2011 07:57 AM
Visit this user's website Find all posts by this user Quote this message in a reply
palistov Offline
Posting Freak

Posts: 1,208
Joined: Mar 2011
Reputation: 57
Post: #2
RE: Exporting Models from Maya?

File -> Export All

File type: DAE_FBX export

This will export your model as a .dae which can then be imported to the ModelEditor and saved as an entity, or placed in the LevelEditor as a static object. Enjoy Big Grin

By the way, if your model is of quality, share it on the Showcase forums! People are always excited and look forward to seeing new models!

05-19-2011 08:06 AM
Find all posts by this user Quote this message in a reply
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #3
RE: Exporting Models from Maya?

I tried that, but I didn't find DAE_FBX. I need to search for a plugin I guess.

Creator of The Dark Treasure.
(This post was last modified: 05-19-2011 08:13 AM by Linus Ågren.)
05-19-2011 08:12 AM
Visit this user's website Find all posts by this user Quote this message in a reply
palistov Offline
Posting Freak

Posts: 1,208
Joined: Mar 2011
Reputation: 57
Post: #4
RE: Exporting Models from Maya?

Hm, that's odd. That plugin came with my version of Maya. Yeah search for it. Good luck mate

05-19-2011 08:20 AM
Find all posts by this user Quote this message in a reply
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #5
RE: Exporting Models from Maya?

Hmm.. I downloaded and installed FBX plugin for Maya x64. Still, I cannot see the plugin :|

Maybe I'm looking at the wrong place?

Edit: I found out it was deactivated by Maya so I had to reactivate the script. Thx
Edit2: I got this error while exporting:

While reading or writing a file the following notifications have been raised.
    Warning: Null not supported by COLLADA. Node pCube1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform24 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pCube2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform23 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pTorus1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform22 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pTorus2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform21 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Text_T_1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Char_T_1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Trim_Text_T_1_1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Text_T_2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Char_T_2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node Trim_Text_T_2_1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node polySurface2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform20 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pCone1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform19 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pTorus3 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform18 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pCone2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform17 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pTorus4 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform16 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pCube3 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid1 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform9 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform10 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid3 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform11 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid4 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform12 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid5 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform13 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid6 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform14 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid7 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform8 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid8 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform7 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid9 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform6 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid10 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform5 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid11 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform4 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid12 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform3 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node pPyramid13 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform2 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node polySurface3 will lose its geometric information. The node transforms will be saved.
    Warning: Null not supported by COLLADA. Node transform15 will lose its geometric information. The node transforms will be saved.

Need help here =<

Edit3: I also noticed, when exporting a non-textured model, it works just fine, but if I import it into the ModelEditor, it doesn't show up.

Creator of The Dark Treasure.
(This post was last modified: 05-19-2011 08:57 AM by Linus Ågren.)
05-19-2011 08:39 AM
Visit this user's website Find all posts by this user Quote this message in a reply
palistov Offline
Posting Freak

Posts: 1,208
Joined: Mar 2011
Reputation: 57
Post: #6
RE: Exporting Models from Maya?

Dunno, man Confused I'll give it a search or two tomorrow, I have a final exam tomorrow in the morning so it's bed time for me! Keep at it though, modelling work is greatly needed in this community Big Grin

05-19-2011 08:46 AM
Find all posts by this user Quote this message in a reply
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #7
RE: Error when exporting model from Maya

Hmm.. I noticed it was just invisible in the model editor.

Now I'm wondering how to make a DDS file of a whole textured object. I mean, I got multiple textures for separate parts and I need to make it into one file.

Creator of The Dark Treasure.
05-19-2011 09:19 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Tottel Offline
Senior Member

Posts: 307
Joined: Nov 2010
Reputation: 0
Post: #8
RE: Exporting Textures from Maya?

You need to make it in 1 unwrap so you can use 1 single texture sheet.
But, if it's a more complex model, it can actually be better to use 2 or more smaller textures instead of 1 big one. I'm not sure if Amnesia supports this though.
05-19-2011 09:36 AM
Find all posts by this user Quote this message in a reply
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #9
RE: Exporting Textures from Maya?

Well, it's not that much of a complex model. It's just a sledgehammer with some rings as details.
I don't know how to make an unwrapped texture sheet though.

Creator of The Dark Treasure.
05-19-2011 10:19 AM
Visit this user's website Find all posts by this user Quote this message in a reply
MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #10
RE: Exporting Textures from Maya?

You can do separate textures, similar to the grunt. Just save the texture with the prefix of the object name (ie: grunt's hair in the model is named "hair", so it's texture is named "servant_grunt_hair.dds").

If you want to unwrap it all and make it a single texture, just copy and paste all the textures and make a single dds file with it, just place the textures somewhere in the square to take up as much space as possibe (the texture should have dimensions of pow2). Then you can edit the UV by going to "window" on the top, and then "UV texture editor".

PS: Don't use FBX Dae, it's not opencollada and it has a lot of compatability issues.
(This post was last modified: 05-19-2011 01:28 PM by MrBigzy.)
05-19-2011 01:27 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)