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Solved Making Your Model Interactable
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junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
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Post: #1
Making Your Model Interactable
I was just wondering, if you have modelled let's say a box, how do you make it interactable so you can move it around and push it etc?

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
(This post was last modified: 06-18-2011 12:49 AM by junkfood2121.)
06-17-2011 10:39 PM
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Tanshaydar Offline
From Beyond

Posts: 3,091
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Post: #2
RE: Making Your Model Interactable
ModelEditor -> Settings -> User Defined Variables -> Object Push,Grab etc...

06-17-2011 11:04 PM
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junkfood2121 Offline
Senior Member

Posts: 275
Joined: Jan 2011
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Post: #3
RE: Making Your Model Interactable
Thanks alot!

May I present to you.. the Grunt Cannon:
http://www.youtube.com/watch?v=v9KjvvVzNNg
06-18-2011 12:49 AM
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DannieWest Offline
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Post: #4
RE: Making Your Model Interactable
Do you know if that works for a wall-entity as well? :o Can't remember who made it, but someone made walls as entities instead of static objects, and I wanna make it so it works like a door, but not sure how.. I know i need to create a joint, and then make interact-able? :o
06-18-2011 04:17 PM
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Tanshaydar Offline
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Post: #5
RE: Making Your Model Interactable
You can make anything interactable. You have to first make it into entity, then specify the kind of entity.

06-18-2011 04:21 PM
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DannieWest Offline
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Post: #6
RE: Making Your Model Interactable
The entity is a wall, so it's already an entity :o Now do I just fill up the info as a regular door would have, like just copy from one of the mansion doors?
06-20-2011 07:14 PM
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Tanshaydar Offline
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Post: #7
RE: Making Your Model Interactable
You will need to add joints. Saving as entity doesn't solve anything, entity types and requirements must be filled.

06-20-2011 07:27 PM
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DannieWest Offline
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Post: #8
RE: Making Your Model Interactable
Err well, it's this one: Wall entities which I wanna convert in to a working door, with the look of a wall :o
06-23-2011 04:02 AM
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