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Icarus
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Miss Rigi Offline
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Post: #21
RE: Icarus

Update:

Play time is about five minutes. Definitely is short <_<"

The reason it's taking so long is because of some special beautiful things that we're trying to incorporate.

Vos rapio meus spiritus absentis.
Voice Actress
09-29-2011 08:37 PM
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Tanshaydar Offline
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Post: #22
RE: Icarus

(09-29-2011 08:37 PM)Miss Rigi Wrote:  Update:

Play time is about five minutes. Definitely is short <_<"

Erm.. What kind of story will you tell in five minutes?

09-29-2011 08:47 PM
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Miss Rigi Offline
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Post: #23
RE: Icarus

(09-29-2011 08:47 PM)Tanshaydar Wrote:  
(09-29-2011 08:37 PM)Miss Rigi Wrote:  Update:



Play time is about five minutes. Definitely is short <_<"



Erm.. What kind of story will you tell in five minutes?
Well, it's an experiment in story telling, so not a very fleshed-out one.

Vos rapio meus spiritus absentis.
Voice Actress
09-29-2011 10:03 PM
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Danny Boy Offline
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Post: #24
RE: Icarus

Beutiful!

Now make the lighting theme all yellow to make this a Deus Ex Human Revolution reference Tongue
09-29-2011 10:06 PM
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Miss Rigi Offline
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Post: #25
RE: Icarus

It's finished; the neat funky stuff has been achieved, all thanks to Kurton <_<

Quick note: If you're going to play it, focus mainly on what you think is going on. Also, take your time, it's not long at all. Keep in mind that the focus of this is trying a new way to give information to the player (you), so do try to immerse yourself. And hey, tell us what you think is going on C:

Icarus Download

Vos rapio meus spiritus absentis.
Voice Actress
10-11-2011 12:59 AM
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Tanshaydar Offline
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Post: #26
RE: Icarus

30 MB is quite a size for a short story. Let's check it out.

10-11-2011 02:48 AM
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Tenno Offline
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Post: #27
RE: Icarus

Such a beautiful experience you two have created, its a peaceful and refreshing change compared to most other custom stories.

As for the storyline, I didn't understand a thing that was happening, but its still a well crafted and interesting project.

Spoiler below!
Ending was unexpected Tongue

[Image: 29069he.gif]
10-11-2011 06:01 AM
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Tanshaydar Offline
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Post: #28
RE: Icarus

Spoilerish, so do not read if you plan to play.

Technically:
- That flower item had no alpha channel.
- Some of the foliages were colliding. One simple flower cannot prevent me to walk away unless there is a specific reason.

Overall, it was a nice and relaxing experience.

About stroytelling... I couldn't understand if it was the girl talking to me or was there a narrator? It was too short to have a grasp on the style.

10-11-2011 06:22 AM
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Acies Offline
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Post: #29
RE: Icarus

Didn't quite fall into my taste. I wasn't able to follow the meaning of my actions/motivation of the main character. I did like the ending scene though!

[Image: mZiYnxe.png]


10-11-2011 12:00 PM
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Dark Knight Offline
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Post: #30
RE: Icarus

Just love the garden - amazing, and relax!
10-11-2011 08:35 PM
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