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Full Version: The Seed (RELEASE)
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The chaser, did you got the same problem?


And dnalange,
Spoiler below!
first you will use the crowbar in the two doors at the Dinning Room. Then you will use it in a chest at the Main Hall, after opening the big gate. About the pot... well, you will use it to... well, read " Johan's Note ".
I think I might give this a try
I'm stuck

Spoiler below!
can't use the hammer and the chipper on the lock. It keeps saying "Cannot use this item this way"
I found a bug: if you enter the the living quarters, pull the lever to open the hatch, and then leave and re-enter the map, the hatch will be closed and it will be impossible to open.
I think I know where the problem is: Your code only runs the first time a map loads. If you exit the map then it doesn't work anymore

Or maybe it is your auto-saves? I don't know

What I know is that I loaded a previous auto-save when you enter the
Spoiler below!
archives and this time I can't even use the servant's door key. It says "Cannot use this item this way"

Then, I loaded another auto-save and I started at
Spoiler below!
the main wall and I can't use the dinning hall key!

Plz fix this ASAP.
I have found the problem. When you load the game with an auto save, it doesn't run any scripts. I'm trying to solve it, if anyone knows anything about this bug, let me know.
A common problem I see in a lot of Custom Stories is that when they make hubs, they put a lot of scripts in void OnStart(). I don't really know if that's the issue here, but just curiosity: Did you have beta-testers for this?
Yes, 2 beta testers and me. But we don't have even think about loading the game.
Basically all of my scripts are in void start, there can be a problem with this?
(12-15-2012, 04:27 PM)str4wberrypanic Wrote: [ -> ]Yes, 2 beta testers and me. But we don't have even think about loading the game.
Basically all of my scripts are in void start, there can be a problem with this?
Yes, of course:

Imagine there are two maps. Map_1 and Map_2. We get a key in Map_1 for a door in Map_1. We move to Map_2 thinking that we have to use the key in there. We see that it doesn't work. We return.

As void OnStart() only runs the FIRST TIME YOU ENTER IN A MAP, the key for the door in Map_1 will be useless, because no callback will be assigned.

That's a really common issue with some stories. And that's the reason why I can't enjoy most of them.
I've fixed it. The download link is in the first page.
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