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Work in progress Ray Of Hope
Acies Offline
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#71
RE: Ray Of Hope - BETA RELEASED

Confused+Stuck:
Spoiler below!

I have:
1. Gained boiled water
2. Sharpened knife
3. Red orb stuff

But I have no clue what to do O.o
The note says what I need but I don't know what to do with it.


[Image: mZiYnxe.png]


08-28-2011, 08:58 PM
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Elven Offline
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#72
RE: Ray Of Hope - BETA RELEASED

Spoiler below!
Hey. I think you are also in that position that you do not have found the second key. It was in opening post that in case you cant find second key it is located there:

Second key is hidden on top of rock (what is next to hole), what is between lab and 2 doors!

I hope it didn't kill your experience as we hid it too good place and sanity draining is pretty good in there.

Smile

The Interrogation
Chapter 1

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(This post was last modified: 08-28-2011, 09:09 PM by Elven.)
08-28-2011, 09:08 PM
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Acies Offline
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#73
RE: Ray Of Hope - BETA RELEASED

(08-28-2011, 09:08 PM)Elven Wrote:
Spoiler below!
Hey. I think you are also in that position that you do not have found the second key. It was in opening post that in case you cant find second key it is located there:

Second key is hidden on top of rock (what is next to hole), what is between lab and 2 doors!

I hope it didn't kill your experience as we hid it too good place and sanity draining is pretty good in there.
Spoiler below!

Found that one. Opened all of the rooms. Now I'm unsure.



[Image: mZiYnxe.png]


(This post was last modified: 08-28-2011, 09:36 PM by Acies.)
08-28-2011, 09:33 PM
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Elven Offline
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#74
RE: Ray Of Hope - BETA RELEASED

Now only thing what is left is to think and combine ^^.

The Interrogation
Chapter 1

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08-28-2011, 09:37 PM
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Dark Knight Offline
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#75
RE: Ray Of Hope - BETA RELEASED

heh, stuck
i have:
red powder
empty jar


hey i dont understand that phrase
Spoiler below!

Quote:Second key is hidden on top of rock (what is next to hole), what is between lab and 2 doors!


you talking about that pit or what?
[Image: amnesia2011082900301722.th.jpg]


where are here damn rocks?Huh
only stones and nothing more..
08-28-2011, 10:48 PM
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Elven Offline
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#76
RE: Ray Of Hope - BETA RELEASED

stones = rocks ^^

Here is picture of location:

Spoiler below!
[Image: help5.jpg]

The Interrogation
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08-28-2011, 10:56 PM
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Dark Knight Offline
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#77
RE: Ray Of Hope - BETA RELEASED

Elven Online
haha!
you call it rocksBig Grin, very nice! so i call it stones, just stones
i think rock - its a big stone, in height 5-6 meters or above... we need call things own names


anyway, i have i jar potion, where i need to use it"??
when i use it on the pit, nothig happens and i die..Shy
(This post was last modified: 08-28-2011, 11:10 PM by Dark Knight.)
08-28-2011, 11:09 PM
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Elven Offline
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#78
RE: Ray Of Hope - BETA RELEASED

Please use spoiler ^^. For me it is rock and stone is tiny ones, like talk about cm-s, what you can pick up. You can't pick those up, so they are rocks for me.

Spoiler below!
Try combining little bit. You still have bucket I guess. Fill it with water and combine jar potion with water bucket please.

The Interrogation
Chapter 1

My tutorials
08-28-2011, 11:13 PM
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Dark Knight Offline
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#79
RE: Ray Of Hope - BETA RELEASED

thanks for the tips, Madis Smile

Spoiler below!
that horde really fast
and i can say, they too fast for player speed
08-28-2011, 11:41 PM
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Acies Offline
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#80
RE: Ray Of Hope - BETA RELEASED

Now I have finished it. In all I think it is good for being a first map. The environments are nicely built with attention to detail. Walking through them is an enjoyable experience. While playing I took the time to make some notes of thoughts as I went through the map. I'll spoiler tag the rest as it may give away details of the story.
Spoiler below!

------------------------- Now it's time to bring forth the hammer ---------------------------
There are a number of flickering textures/walls. These are the ones I found:
1. After being carried across the floor - the room you wake up in has some flickering decals on the floor. The scene in itself is a nice one. Kind of unique from what I have seen so far. Another thing I thought of - lower the startscreenshake, it's a little too much.

2. The floor with the bodies in the hole. Close to the entrance the floors overlap.

3. The wood beams in the room past the laboratory/"tools-room" flicker.

4. Part of the wall in the room where you use the key from the laboratory.

5. Something is flickering on the wall in the room where you use the key found on the rock.

6. There is also some flickering decals on the floor previous to the laboratory.

----------------------------------------------------------------------------------
I think that almost every note has a grammatical error. It disturbs the story a little, but I can accept it since English isn't your native language (neither mine). I also noticed that the texts always differ from what the speaker is saying.

Story-wise it's meh/okay. You have something going on about a man being in a bad situation concerning money, which is pretty okay to add upon (I would like to see that you expanded it in that way). Then you mix it with the amnesia story - drinking an amnesia bottle, alexander, the castle lirburg (something?) etc. My opinion is that you shouldn't use what frictional has already done (they did a pretty good job on it, why compete with their story?).

Concerning gameplay I found some things which seemed wrong/weird. I found the glass-jar first. I couldn't gather water in that one though (I tried). So I had to find the bucket, gather water in that one - then combine the bucket and the jar to pour the water over. I suggest you allow the player to add the water directly to the jar. When I went back to fill up the bucket it didn't allow me to do that either. I suggest you check when the player is allowed to fill the bucket again, since that made me confused on how to solve the puzzle. Perhaps it could be so that I did something wrong (clicked the bucket in the wrong place etc.). As for the note which gives you instructions - make it clearer. Right now it says what to gather but it's very confusing what to do with it. The monster which randomly spawn is very fast, but that's okay. The only disturbing thing is that he can see past the whole room - even while I'm standing in the dark. Probably some sort of cross-breed with a hawk.

Scariness: I wasn't scared once, except for the time when you light the lantern and it all explodes. I play amnesia with quite high volume and after that sound I think my ears started bleeding Big Grin When I picked up that key after by breaking the glass I knew a monster would come. After playing some maps it's almost instinct. I suggest more randomness to monster-spawning. Secondly - have more "build-up" scares. You used some jump scares, but it didn't really frighten me.

The spoiler-tagged content might sound harsh, but I enjoyed the map at times. There are some unique environments - making this map differ from the usually (first map) dull, long and "looking-the-same" corridors. I think you should consider fixing the things I mentioned and it might turn out pretty nicely.

Good work both of you Smile

[Image: mZiYnxe.png]


(This post was last modified: 08-29-2011, 12:49 AM by Acies.)
08-29-2011, 12:46 AM
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