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    Thread: Looking for someone to help script a custom story
Post: RE: Looking for someone to help script a custom st...

(01-21-2013, 12:06 PM)quicksilver89 Wrote: All of that;) I've currently found a partner to do the custom story with.. If I need any more help I'll surely keep you posted;)! Thanks though!:) Alright,...
warmacha11 Development Support 3 2,662 01-21-2013, 03:05 PM
    Thread: need help with my mod!
Post: RE: need help with my mod!

yeah i guess i didnt look at it carefully... thats why we have people like you Chaser
warmacha11 Development Support 4 3,101 01-18-2013, 09:52 PM
    Thread: need help with my mod!
Post: RE: need help with my mod!

sometimes the game gets all derped even if you have everything correct, but for starters lets fix your .hps your script in there should be void OnStart() { } void OnEnter() { } void OnLeave() { }
warmacha11 Development Support 4 3,101 01-18-2013, 09:35 PM
    Thread: Looking for someone to help script a custom story
Post: RE: Looking for someone to help script a custom st...

that depends.... what kind complicated scripting do you want? personally... im really good at making intricate advance timers. which can range from making subtle ambient sounds to complex cinematic sc...
warmacha11 Development Support 3 2,662 01-18-2013, 09:30 PM
    Thread: Exporting A Rigged Model Crash.
Post: RE: Exporting A Rigged Model Crash.

(10-16-2012, 06:45 AM)The chaser Wrote: There must be something wrong with the .cfg file. Check it.i did, i even took another one of my .cfg files that work and copied and pasted it into there and i...
warmacha11 Development Support 28 21,091 10-23-2012, 12:13 AM
    Thread: Exporting A Rigged Model Crash.
Post: RE: Exporting A Rigged Model Crash.

alright quick problem, i renamed my custom story folder to another name so that i can send it to a friend of mine. but it no longer shows up on the custom story menu screen in the game. it shows all ...
warmacha11 Development Support 28 21,091 10-15-2012, 09:58 PM
    Thread: Ender
Post: RE: Ender

(10-07-2012, 08:54 PM)candlejack131 Wrote: (10-07-2012, 08:44 PM)warmacha11 Wrote: (10-07-2012, 05:36 PM)candlejack131 Wrote: (10-07-2012, 04:36 PM)Hirnwirbel Wrote: Quote: I spelled it Der Gr...
warmacha11 Custom Stories, TCs & Mods - Development 85 77,194 10-07-2012, 08:58 PM
    Thread: Amnesia: The Great Work [SEEKING TRANSLATORS]
Post: RE: The Great Work [Demo v1.3 released]

i know this is a random question but i only ask one thing.... DOES IT HAVE RANDOM POP UP SCARES??
warmacha11 Custom Stories, TCs & Mods - Development 156 190,875 10-07-2012, 08:49 PM
    Thread: This problem angers me
Post: RE: This problem angers me

(10-07-2012, 08:36 PM)Nuclearbones Wrote: Well I was just doing my usual test runs when all of a sudden Steam gave me an "update" on Amnesia. I waited ten minutes for it to upload and when it finish...
warmacha11 Development Support 15 10,342 10-07-2012, 08:45 PM
    Thread: Ender
Post: RE: Ender

(10-07-2012, 05:36 PM)candlejack131 Wrote: (10-07-2012, 04:36 PM)Hirnwirbel Wrote: Quote: I spelled it Der Grobmann because it is German for "the Rough man" a name i actually find threatening and ...
warmacha11 Custom Stories, TCs & Mods - Development 85 77,194 10-07-2012, 08:44 PM
    Thread: Exporting A Rigged Model Crash.
Post: RE: Exporting A Rigged Model Crash.

(09-05-2012, 04:48 AM)Obliviator27 Wrote: Is it triangulated?ill have to check for now, im going back to square one and starting over with the model....to see if i missed anything, anyone know how ...
warmacha11 Development Support 28 21,091 09-14-2012, 04:40 PM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-13-2012, 01:24 AM)candlejack131 Wrote: Ok I've hit a road bump when i use the script that kills the player when the crosshair aligns with the monster it works. However I have 2 monsters 1. that ...
warmacha11 Development Support 162 163,285 09-13-2012, 02:09 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-13-2012, 12:44 AM)candlejack131 Wrote: (09-13-2012, 12:32 AM)warmacha11 Wrote: (09-13-2012, 12:11 AM)candlejack131 Wrote: Ok one of my scripts of for ender isnt working. Not crashing but my ...
warmacha11 Development Support 162 163,285 09-13-2012, 12:48 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-13-2012, 12:11 AM)candlejack131 Wrote: Ok one of my scripts of for ender isnt working. Not crashing but my map change scripted area isnt bringing me to my next map Spoiler below! ////...
warmacha11 Development Support 162 163,285 09-13-2012, 12:32 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-12-2012, 04:03 AM)Streetboat Wrote: just saiyan, you should flesh out that 'kill' function a lot. It's pretty unfair to make the 'lookat' function simply call 'playerdamage' outright. It should ...
warmacha11 Development Support 162 163,285 09-12-2012, 05:01 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

Nothing wrong so far? I'm guessing we have finnally found a great work around the whole slender man model crashes as of now? :)
warmacha11 Development Support 162 163,285 09-11-2012, 05:33 PM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-09-2012, 12:25 AM)candlejack131 Wrote: (09-09-2012, 12:19 AM)warmacha11 Wrote: (09-09-2012, 12:00 AM)candlejack131 Wrote: (09-08-2012, 11:45 PM)warmacha11 Wrote: (09-08-2012, 09:00 PM)can...
warmacha11 Development Support 162 163,285 09-09-2012, 12:35 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-09-2012, 12:00 AM)candlejack131 Wrote: (09-08-2012, 11:45 PM)warmacha11 Wrote: (09-08-2012, 09:00 PM)candlejack131 Wrote: (09-08-2012, 08:36 PM)warmacha11 Wrote: ok i made a script for Sle...
warmacha11 Development Support 162 163,285 09-09-2012, 12:19 AM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

(09-08-2012, 09:00 PM)candlejack131 Wrote: (09-08-2012, 08:36 PM)warmacha11 Wrote: ok i made a script for Slender man. except i used a box in the place of slender man you place a box down, click...
warmacha11 Development Support 162 163,285 09-08-2012, 11:45 PM
    Thread: Slenderman Monster
Post: RE: Slenderman Monster

ok i made a script for Slender man. except i used a box in the place of slender man you place a box down, click on the active button in the level editor and then place down a script area in front of...
warmacha11 Development Support 162 163,285 09-08-2012, 08:36 PM