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  Information Thread: extra-english.lang not working properly (Yes, I did check the stickied thread).
Post: extra-english.lang not working properly (Yes, I di...

Hello everyone! I've just returned to Amensia custom story development after a 3 year break. It's awesome to be back and brings back lots of memories of reading up on shit  I never understood anyways...
Oliwarrior123 Development Support 1 1,957 05-27-2018, 01:45 PM
    Thread: HPL3 Modding Skype Group
Post: RE: HPL3 Modding Skype Group

This is so great!! I tried to add you, but i can't seem to find you.. maybe I'm just dumb :P Anyways, I really want to join this group and I think it's such a good idea.. I'm really new to HPL 3 sc...
Oliwarrior123 User created content 14 9,237 10-22-2015, 05:08 PM
  Question Thread: [SPOILERS] Ending discussion
Post: [SPOILERS] Ending discussion

Hey all SOMA players, I was wondering about the ending, and would like to hear your points on what the continuiation of the game would be. Also, is the Simon on the ARK Simon #4, he is, right? I t...
Oliwarrior123 Hints, help and spoilers 6 8,425 10-05-2015, 08:03 PM
    Thread: A:AMFP Lantern model?
Post: RE: A:AMFP Lantern model?

Thanks for the answers - i will remember to give credits to FG and the one who made it useable.. :)
Oliwarrior123 Development Support 6 4,374 02-16-2014, 04:44 PM
    Thread: A:AMFP Lantern model?
Post: A:AMFP Lantern model?

Hey all In my story, we are around year 2020, and the Machine for pigs Lantern, is the perfect lantern for this story Could anyone make the model to a lantern, credits in the start, and end (intro ...
Oliwarrior123 Development Support 6 4,374 02-13-2014, 11:51 AM
    Thread: Problem with my export COLLADA?!
Post: RE: Problem with my export COLLADA?!

(02-12-2014, 07:59 PM)Mudbill Wrote: I had a lot of trouble in the beginning, but once I got the hang of it and all settings pre-defined, it's quite the breeze now :) Good luck with your models! Th...
Oliwarrior123 Development Support 8 6,280 02-13-2014, 11:47 AM
    Thread: Problem with my export COLLADA?!
Post: RE: Problem with my export COLLADA?!

Thanks everyone :D Special thanks to mudbill, for advices over message.. (02-11-2014, 11:38 AM)Acies Wrote: Be sure to check that: - Your texture is pow^2 (256x256 or 512x512 or 1024x1024 pixels) ...
Oliwarrior123 Development Support 8 6,280 02-12-2014, 06:46 PM
    Thread: Problem with my export COLLADA?!
Post: RE: Problem with my export COLLADA?!

(02-10-2014, 03:05 PM)Mudbill Wrote: Be sure to load the model in the Model Viewer before the Model Editor. This is important so that it can generate a .msh and .mat file for the model. For the gli...
Oliwarrior123 Development Support 8 6,280 02-10-2014, 03:09 PM
  Bug Thread: Problem with my export COLLADA?!
Post: Problem with my export COLLADA?!

Hey guys Im new to modeling with maya, but i do model fine.. The problem is: When i export with openCOLLADA (Export all) i get the DAE file, i open it up in model editor (i got a texture, using fil...
Oliwarrior123 Development Support 8 6,280 02-10-2014, 02:59 PM
    Thread: First map made, would like some feedback
Post: RE: First map made, would like some feedback

Well not bad, not bad. well lit, nicely placed objects. good scares in my opinion (I really liked you could not sprint at all, made it a little bit more scary ;) ) im 13, and i don't have much to say,...
Oliwarrior123 Development Support 6 5,141 06-22-2013, 09:31 AM
    Thread: Amnesia
Post: RE: Amnesia

(06-13-2013, 06:18 PM)thno15 Wrote: I'm not that good when it comes to this kinda stuff so i have no idea what that is xD Please tell me about it! It would really help.that means, you have to extrac...
Oliwarrior123 Technical Support 6 6,996 06-13-2013, 06:21 PM
    Thread: Full-conversion mod prob..
Post: RE: Full-conversion mod prob..

(06-12-2013, 04:24 PM)Smoke Wrote: 1. For the next time: This thread should be on the support section 2. That thread contains a DL for a working IFC. Just download it and adjust the names. Worked f...
Oliwarrior123 Development Support 3 2,826 06-13-2013, 06:18 PM
    Thread: How to create a fully isolated full conversion
Post: RE: How to create a fully isolated full conversion

I get a error from "BLACK-BOX" the doom of error box xD but in hpl_log, it tells like said here"ERROR: Unable to open config file 'C:/Users/Username/Documents/HPL2/ModelEditor.cfg'! Invalid filepoint...
Oliwarrior123 Development Articles 63 113,651 06-12-2013, 04:18 PM
    Thread: Full-conversion mod prob..
Post: Full-conversion mod prob..

ok, i made custom lantern, custom entities and all that stuff.. but can some1 make like a FCM kit? just like custom stories(where it contains: extra_english.lang, maps folder, and all that stuff) i h...
Oliwarrior123 Development Support 3 2,826 06-12-2013, 04:14 PM
    Thread: How do i make a custom item?
Post: RE: How do i make a custom item?

(06-09-2013, 09:16 PM)Kullin Wrote: (06-09-2013, 07:23 PM)Oliwarrior123 Wrote: Thanks every1 for the help. i really appreciate that :D Edit: what is picture size?60X60 ty m8
Oliwarrior123 Development Support 8 5,743 06-10-2013, 01:37 PM
    Thread: How do i make custom lantern (my idea is glowstick)
Post: How do i make custom lantern (my idea is glowstick...

Ok i guys, i would like to know how to make a glowstick (Custom lantern thingy) and i made a cylinder, greenly like in penumbra but i dont know exactly how to make it work with green glow, hands holds...
Oliwarrior123 Development Support 2 1,930 06-09-2013, 07:57 PM
  Thumbs Up Thread: How do i make a custom item?
Post: RE: How do i make a custom item?

Thanks every1 for the help. i really appreciate that :D Edit: what is picture size?
Oliwarrior123 Development Support 8 5,743 06-09-2013, 07:23 PM
    Thread: How do i make a custom item?
Post: RE: How do i make a custom item?

(06-06-2013, 06:44 PM)Smoke Wrote: There are a lot of tutorials. First step: Go to autodesk.com and download either maya or 3ds max. Get to know the program and make some basic models. We could talk...
Oliwarrior123 Development Support 8 5,743 06-06-2013, 07:13 PM
  Question Thread: How do i make a custom item?
Post: How do i make a custom item?

Hello everyone out there. i would like to know how to make custom items for amnesia! i been seaching for quite a long time now.. any1 out there that could suggest or tell how to do it[/size][/font]
Oliwarrior123 Development Support 8 5,743 06-06-2013, 06:23 PM
    Thread: A very basic guide to creating your first model in Maya
Post: RE: A very basic guide to creating your first mode...

(05-21-2013, 04:48 PM)Smoke Wrote: (05-21-2013, 04:24 PM)Oliwarrior123 Wrote: (05-20-2013, 05:50 PM)Acies Wrote: The "ModelEditor.exe" should be in your amnesia root folder. It's one of Amnesia'...
Oliwarrior123 Development Articles 45 76,057 05-22-2013, 04:06 PM