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    Thread: A little discovery regarding the website for a new FG's game
Post: RE: A little discovery regarding the website for a...

Already solved. Everything is in here: https://docs.google.com/spreadsheets/d/1...d=48407131
Darkfire Off-Topic 4 3,745 03-06-2020, 11:38 AM
    Thread: "Secret Projects" Updates Thread
Post: RE: "Secret Projects" Updates Thread

All of this has been already solved. It's documented here: https://docs.google.com/spreadsheets/d/1...d=48407131
Darkfire Off-Topic 5 8,552 03-06-2020, 11:37 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD

thamsk, can't wait for Fried Eggs 2
Darkfire Off-Topic 14,812 5,837,727 03-02-2020, 10:22 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD

so what are yall cuties up to
Darkfire Off-Topic 14,812 5,837,727 03-02-2020, 10:14 PM
  Brick Thread: MFP modding resources
Post: MFP modding resources

This is an upload dump for MFP modding recources. Custom config files: [attachment=6839] First, install the 1.3 modding tools into MFP. Then merge the downloaded folder with the existing one. MFP fu...
Darkfire General Discussion 1 2,775 02-18-2020, 11:37 AM
    Thread: SSAO is inverted - light instead of shadows
Post: RE: SSAO is inverted - light instead of shadows

Sounds like you reversed the shadow-shading script to make them lighter instead of darker. I don't think this is the way to go. This might have something to do with the way you light those levels, be...
Darkfire Technical Support 1 2,149 10-03-2019, 10:57 PM
    Thread: 4X AI Enhanced texture pack for Penumbra: Collection
Post: RE: [Teaser] 4K AI Enhanced texture pack for penum...

Nice! Create a ModDb page about it, FG's mod community treats it as it's hub
Darkfire General Discussion 14 13,144 06-28-2019, 08:39 PM
    Thread: Can someone explain the WAU a bit to me?
Post: RE: Can someone explain the WAU a bit to me?

https://soma.fandom.com/wiki/WAU [Image: https://cdn.discordapp.com/emojis/375094...69.png?v=1]
Darkfire Technical Support - SOMA 1 2,207 05-22-2019, 06:28 PM
    Thread: How to make custom billboards for amnesia mod!
Post: RE: How to make custom billboards for amnesia mod!

I wouldn't use billboards for this, but anyway: Any image editing software will do, and you need the MaterialEditor to import the texture into the game. There are many ways to do this, but here's how...
Darkfire Custom Stories, TCs & Mods 1 3,035 05-22-2019, 06:24 PM
    Thread: UNBIRTH on xp
Post: RE: UNBIRTH on xp

It shouldn't do anything more harmful than crashing itself of the computer
Darkfire Off-Topic 1 2,729 05-22-2019, 06:08 PM
    Thread: models do not see two or more textures
Post: RE: models do not see two or more textures

3DS is not very popular among HPL2 modders, but if you switch to Blender or Maya you'll get lots of feedback. Also join the Discord server if you want more immediate feedback Invitation link(you need...
Darkfire Technical Support - Amnesia: The Dark Descent 7 4,978 05-22-2019, 06:05 PM
    Thread: 2 issues
Post: RE: 2 issues

Your mod isn't a Custom Story anymore. Take into consideration that changing SanityGain_Color makes your mod a Full Conversion, which is handled quite differently
Darkfire Development Support 5 3,771 02-03-2019, 06:20 PM
    Thread: Fraps and dxtory not working
Post: RE: Fraps and dxtory not working

Weird, since both versions are actually the same... I guess it might be Steam's overlay causing trouble. Still weird because I recorded the Steam version of SOMA (it has the newer version of Amnesia's...
Darkfire Technical Support - Amnesia: The Dark Descent 8 7,893 01-24-2019, 12:32 AM
    Thread: Fraps and dxtory not working
Post: RE: Fraps and dxtory not working

Amnesia is made using OpenGL which apparently causes some problems for some Fraps settings (no idea about the other one though). I'd suggest looking into solving Fraps-OpenGL problems. Oh, and did yo...
Darkfire Technical Support - Amnesia: The Dark Descent 8 7,893 01-23-2019, 11:08 PM
    Thread: Low FPS in main menu
Post: RE: Low FPS in main menu

What is the resolution and refresh rate of your laptops screen ? When you run it in <1600*900 does it run in a small window ? Are you sure you attached the log ? I can't see it anywhere. Keep in m...
Darkfire Technical Support - SOMA 2 2,887 01-23-2019, 06:32 PM
    Thread: I need help with someting
Post: RE: I need help with someting

I'm not an expert on HPL3 (I'm fluid in HPL2, which is simillar). Firstly you should import the model in ModelViewer and see if it renders correctly. There's no point in making the entity if it doesn...
Darkfire Development 2 3,092 01-23-2019, 04:21 PM
    Thread: Fraps and dxtory not working
Post: RE: Fraps and dxtory not working

Weird. I can record Amnesia with Fraps without any problem. Can you get an older version of Fraps ? Also, where did you get the game ? Steam, Discord, GOG, retail ?
Darkfire Technical Support - Amnesia: The Dark Descent 8 7,893 01-23-2019, 04:06 PM
    Thread: Penumbra: Black Plague Mental State bug
Post: RE: Penumbra: Black Plague Mental State bug

I brought up the issue somewhere else, unfortunately noone really has any idea how to help you - Penumbra is really old, not customer-friendly at all and not many from the FG community members are fan...
Darkfire Linux - Penumbra 8 9,536 01-21-2019, 01:04 AM
    Thread: Penumbra: Black Plague Mental State bug
Post: RE: Penumbra: Black Plague Mental State bug

Where did you get the game ? Seems like a script bug rather than an engine/hardware issue.
Darkfire Linux - Penumbra 8 9,536 01-20-2019, 09:17 PM
    Thread: Need a bit of help
Post: RE: Need a bit of help

Yes, it's expected. You could run a looping timer to always reduce the health to 50 if the player goes above the limit. The timer frequency is set to an amount which shouldn't bug the game, but it's f...
Darkfire Custom Stories, TCs & Mods 5 5,417 01-20-2019, 04:16 PM