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How to make a "the end" thingy when i go trough a door?
Khyrpa Offline
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Posts: 638
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Joined: Apr 2011
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#2
RE: How to make a "the end" thingy when i go trough a door?

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

in the callback just use

StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);

09-03-2011, 11:10 AM
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RE: How to make a "the end" thingy when i go trough a door? - by Khyrpa - 09-03-2011, 11:10 AM



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