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Modifying the illumination Shader
Acies Offline
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Posts: 1,643
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#1
Modifying the illumination Shader

Hi!

I have been trying to change the illumination shader:
Amnesia - The Dark Descent\redist\core\deferred_illumination_frag.glsl

to have bloom. But I'm not a good coder, nor do I know if it's actually possible to do - which is why I'm turning to you :]

[Image: glow-low.jpg]
http://devmaster.net/posts/3100/shader-e...-and-bloom

Something similar to this. The reason I'm asking is because while making Spacies I have a lot of illuminated models and textures. Spamming billboards works, but billboards look bad from certain angles and doesn't work in all sitautions.

One idea I had was to replace the illumination shader with the shader for 'itemglow' - it didn't seem to do the trick though.

Any help or (informed) opinion on why it's not possible is appreciated. Thanks!

[Image: mZiYnxe.png]


09-30-2013, 03:03 PM
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Messages In This Thread
Modifying the illumination Shader - by Acies - 09-30-2013, 03:03 PM
RE: Modifying the illumination Shader - by Acies - 09-30-2013, 10:41 PM
RE: Modifying the illumination Shader - by Acies - 10-01-2013, 10:01 PM



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