(03-10-2014, 06:04 PM)Khyrpa Wrote: This was rather fun. Wouldn't suggest zooming in, since models and texturing is rushed as hell
And working with huge objects in hpl is a pain in the butt. Why is the zoom back distance limited?
How do you feel about the scale? It feels really odd trying to fake the distance between camera and the tower.
I like the whole composition.. the colors; yellow to orange really fits in well with the sky (did you paint that yourself?
) In all one of the more interesting screenshots I've seen in a while!
Other than that one of the problems is the texturing as you mentioned; main focus of upgrades should probably be the two closests 'towers' (particularily the upper section of the tower) and two 'pillars' by the entrance. I think you can get away with the texturing of the rest of the stuff - as you aren't looking too closely at that. The pillars also have this 'spike' at the top of them - going in theme with the spikyness of the rest of the environment - but that spike looks a little odd imo.
The above mentions are mostly minor and I don't think one should look at this environment 'to see the fine details' but rather on as a whole.
Very nice job Khyrpa! With the smoke and placement of objects it feels more like a painting rather than an environment - interesting take :]