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Basic Elevator
Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
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#32
RE: Basic Elevator

void OnStart()
{
AddUseItemCallback("", "Room_Key", "RoomDoor", "RoomOpened", true);
AddEntityCollideCallback("Player", "ClosetShut", "ClosetShutFunc", true, 1);
AddEntityCollideCallback("Player", "EasterEggOpen", "EasterEggFunc", true, 1);
AddEntityCollideCallback("Player", "EasterEggActive", "EasterEggFunction", true, 1);
AddEntityCollideCallback("Player", "FadeIn", "FadeInFunction", true, 1);
PlayMusic("Ambient_Ghost",true,1,0,0,false);

FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last

ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetEntityPlayerInteractCallback("ButtonTeleport", "Interaction", false);
}

void ButtonDownMessage(string &in entity)
{
SetMessage("Messages", "ElevatorDown", 0);
}

void FadeInFunction(string &in asParent, string &in asChild, int alState)
{
FadeIn(20);
}

void Interaction(string &in asEntity)
{
TeleportPlayer("StartElevator");
FadeOut(0);
FadeIn(4);
PlaySoundAtEntity("", "14_elevator_activate.snt", "Player", 0, true);
}

void EasterEggFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("EasterEggOpen", true);
}

void ClosetShutFunc(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("ExorcistCloset", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(55.0f, true);
}

void EasterEggFunc(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("EasterEggDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);
}

void RoomOpened(string &in item, string &in door)
{
SetSwingDoorLocked("RoomDoor", false, true);
PlaySoundAtEntity("", "unlock_door", "RoomDoor", 0, false);
RemoveItem("Room_Key");
}

void RoomMessage(string &in entity)
{
if(GetSwingDoorLocked("RoomDoor") == true)
{
SetMessage("Messages", "RoomMSG", 0);
}
}

void OnEnter()
{

}

void OnLeave()
{

}

(06-23-2012, 09:04 PM)FastHunteR Wrote: Because there is no timer in the Interaction function that tells you to fade in. I will update my above post in a second with the fixed one, so you can use it.
There's no need to use timer

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 06-23-2012, 09:07 PM by Unearthlybrutal.)
06-23-2012, 09:06 PM
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Messages In This Thread
Basic Elevator - by MaZiCUT - 06-23-2012, 07:40 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 07:51 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 07:53 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 07:51 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 07:56 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 07:56 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 07:56 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 07:57 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 07:57 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 07:59 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:00 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 08:03 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:04 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:11 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:31 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 08:28 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:29 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:35 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:39 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 08:37 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:38 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:44 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 08:46 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:48 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:52 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 08:52 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 08:54 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 08:57 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 09:00 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 09:02 PM
RE: Basic Elevator - by Cruzore - 06-23-2012, 09:04 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 09:06 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 09:10 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 09:12 PM
RE: Basic Elevator - by MaZiCUT - 06-23-2012, 09:13 PM
RE: Basic Elevator - by Unearthlybrutal - 06-23-2012, 09:17 PM



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