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My grunt hallucination is turned completely around and isn't running towards me
Robby Offline
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Posts: 2,549
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#6
RE: My grunt hallucination is turned completely around and isn't running towards me

With a script?

Use this function:

void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
void StopPlayerLookAt();
Forces the player to look at a certain entity until StopPlayerLookAt is used.
asEntityName - the entity to look at
afSpeedMul - how fast should the player look at the entity
afMaxSpeed - maximum speed allowed
asAtTargetCallback - function to call when player looks at target

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
10-01-2012, 07:43 PM
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RE: My grunt hallucination is turned completely around and isn't running towards me - by Robby - 10-01-2012, 07:43 PM



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