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My grunt hallucination is turned completely around and isn't running towards me
ironman0001 Offline
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Posts: 53
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Joined: Sep 2012
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#16
RE: My grunt hallucination is turned completely around and isn't running towards me

(10-01-2012, 08:22 PM)Nemet Robert Wrote: For the 1st one, you'll have to edit the entity. Easier alternative is:
Use FadeGlobalSoundVolume(0, 0); Then reset it back to 1 after the monster spawned. Use a timer for that.


2nd one:
Use the "FadeOut(1);" function, then use a timer that triggers at least 1 second later, which will use the "Teleport("StartPosName");" function, and also use the "FadeIn(1);" function too.
Don't include the quotes.
How do i use timers?
10-01-2012, 08:27 PM
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RE: My grunt hallucination is turned completely around and isn't running towards me - by ironman0001 - 10-01-2012, 08:27 PM



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