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Work in progress The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
cook Offline
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Posts: 103
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Joined: Apr 2011
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#38
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed

I have no idea why that's happening Dark. He's set up to start patrolling and I've never seen him do that. Is this happening to anyone else?

Checked the script and this is there:
SetEntityActive("servant_grunt_1", true);
SetEntityActive("ExamineArea_5", true);
SetPlayerActive(true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2.0f, "");

names match up correctly.

Could you film it?
(This post was last modified: 06-14-2011, 09:29 PM by cook.)
06-14-2011, 09:16 PM
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Messages In This Thread
RE: The Servant's Trials - by betafotball - 05-27-2011, 04:45 PM
RE: The Servant's Trials - by skypeskype - 05-27-2011, 06:34 PM
RE: The Servant's Trials - by Tenno - 05-28-2011, 12:19 PM
RE: The Servant's Trials - by cook - 06-04-2011, 11:35 AM
RE: The Servant's Trials - by Dark Knight - 06-04-2011, 03:08 PM
RE: The Servant's Trials - by skypeskype - 06-05-2011, 03:59 PM
RE: The Servant's Trials - by cook - 06-07-2011, 02:32 AM
RE: The Servant's Trials - by cook - 06-08-2011, 05:59 PM
RE: The Servant's Trials - by cook - 06-11-2011, 02:10 AM
RE: The Servant's Trials - by cook - 06-12-2011, 03:27 AM
RE: The Servant's Trials - by cook - 06-12-2011, 08:40 AM
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - by cook - 06-14-2011, 09:16 PM



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