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Work in progress The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
cook Offline
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Posts: 103
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#44
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed

It's not a plot hole currently, but I will be adding to the writing. (I half assed it right now.) I believe I've found the problem you speak of, I'm trying out fixes now.

PROGRESS:
Great improved grunts pathing in SQ, possibly fixed door bug(I've no way to recreate it on my end, I've tried hiding in the same area), done multiple tests of getting the grunt to chase me and waiting for him to reset to patrolling which he does perfectly. Also learned a lot about path nodes, they seem to work better if I place them directly in the floor? Maybe I just got unlucky. Upload going up soon.

Gallery foundation is laid(all statics, all primitives), beginning detailing, already planned out level structure/direction player will have to go.
(This post was last modified: 06-15-2011, 03:26 AM by cook.)
06-15-2011, 03:18 AM
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Messages In This Thread
RE: The Servant's Trials - by betafotball - 05-27-2011, 04:45 PM
RE: The Servant's Trials - by skypeskype - 05-27-2011, 06:34 PM
RE: The Servant's Trials - by Tenno - 05-28-2011, 12:19 PM
RE: The Servant's Trials - by cook - 06-04-2011, 11:35 AM
RE: The Servant's Trials - by Dark Knight - 06-04-2011, 03:08 PM
RE: The Servant's Trials - by skypeskype - 06-05-2011, 03:59 PM
RE: The Servant's Trials - by cook - 06-07-2011, 02:32 AM
RE: The Servant's Trials - by cook - 06-08-2011, 05:59 PM
RE: The Servant's Trials - by cook - 06-11-2011, 02:10 AM
RE: The Servant's Trials - by cook - 06-12-2011, 03:27 AM
RE: The Servant's Trials - by cook - 06-12-2011, 08:40 AM
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - by cook - 06-15-2011, 03:18 AM



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