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[Demo] - Parasomnia - Total Conversion
clock123 Offline
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#21
RE: [Demo] - Parasomnia - Total Conversion

(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table Wink
never noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor?
how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me.
(This post was last modified: 06-20-2012, 06:36 PM by clock123.)
06-20-2012, 06:35 PM
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Kman Offline
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#22
RE: [Demo] - Parasomnia - Total Conversion

(06-20-2012, 06:35 PM)clock123 Wrote:
(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table Wink
never noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor?
how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me.
Compounds aren't an entity, it's a way of binding certain entities together in the engine. For example, if you shift click two entities and press "b" (which is used to bind and unbind entities) those two objects will act like they are one, rotating and moving together.

Posting Freak
06-20-2012, 09:26 PM
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MaZiCUT Offline
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#23
RE: [Demo] - Parasomnia - Total Conversion

I'M OUT OF TOOTHPASTEE!!!!!!!!!!!!!!!!!!!!

Hi.
06-20-2012, 10:09 PM
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ElectricRed Offline
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#24
RE: [Demo] - Parasomnia - Total Conversion

I haven't finished the demo yet, but from what I've played I really like it! The voice acting is a nice touch, and made the main character feel more real. The atmosphere was good; particularly that dead grunt in the basement. Walking past it made me very nervous. Big Grin Anyways, nice job! I'm looking forward to the full release.
06-21-2012, 01:40 AM
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clock123 Offline
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#25
RE: [Demo] - Parasomnia - Total Conversion

(06-20-2012, 09:26 PM)Kman Wrote:
(06-20-2012, 06:35 PM)clock123 Wrote:
(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table Wink
never noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor?
how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me.
Compounds aren't an entity, it's a way of binding certain entities together in the engine. For example, if you shift click two entities and press "b" (which is used to bind and unbind entities) those two objects will act like they are one, rotating and moving together.
nice, never knew that. but where can i find that light that's passing through the windows? ( compound_8, 9 for example )
06-21-2012, 05:17 PM
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ZyLogicX Offline
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#26
RE: [Demo] - Parasomnia - Total Conversion

(06-18-2012, 06:43 PM)jamesclarke555 Wrote: How can it be a rip off when the first I heard about 'Elder Sign' was the post in this thread. We both used sound bites and story elements from the game Call of Cthulhu, the simularities end there.

The actual level map is all my own work, so no offence taken.

This argument is a bit like when Apple accused Microsoft of stealing their OS in the eighties, when in actual fact, they both stole from Xerox.

At least my story has some originality, seems like you guys just completely ripped off Dark Corners of the Earth, no offence.
No need to go that way; we both have our vision and own story, It just came up to be that there are a few similarities.

Beyond the Mountains of Madness [15%]
This forum is dying.
06-22-2012, 07:27 PM
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Gunzo Offline
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#27
RE: [Demo] - Parasomnia - Total Conversion

(06-18-2012, 06:43 PM)jamesclarke555 Wrote: How can it be a rip off when the first I heard about 'Elder Sign' was the post in this thread. We both used sound bites and story elements from the game Call of Cthulhu, the simularities end there.

The actual level map is all my own work, so no offence taken.

This argument is a bit like when Apple accused Microsoft of stealing their OS in the eighties, when in actual fact, they both stole from Xerox.

At least my story has some originality, seems like you guys just completely ripped off Dark Corners of the Earth, no offence.
You wouldnt know. You havent played the mod yet. The Story is based on Dark Corners of the Earth and H.P Lovecraft's stories. At least play the story before you insult the content. Now i've played your demo and it looks exactly like The Elder sign.

COD is created by more then 100 people. Yet Amnesia is created by 5 and is still by far the more entertaining game
06-22-2012, 09:44 PM
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imgoneimdead Offline
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#28
RE: [Demo] - Parasomnia - Total Conversion

(06-20-2012, 08:32 AM)jamesclarke555 Wrote: @Dagrocks - Please bear in mind that this is merely a demo. But thank you kindly for your non constructive put downs Rolleyes

Put downs? Non-constructive?!?! I could say you wouldn't know constructive if it molested you as a child... But that's not too constructive... So let's be constructive here... Appledemon.
06-22-2012, 10:45 PM
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MaZiCUT Offline
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#29
RE: [Demo] - Parasomnia - Total Conversion

I'm going to give some constructed critism: Use a better name, Common names for Nightmares/Insomnia, Paralyzation etc should most likely be avoided, Unless ther eis a thing called Parasomnia and that is what the player "infected" by.

Hi.
06-22-2012, 11:10 PM
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Flash4u13 Offline
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#30
RE: [Demo] - Parasomnia - Total Conversion

when does the full version comes out?
(This post was last modified: 06-25-2012, 11:01 AM by Flash4u13.)
06-25-2012, 10:57 AM
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