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The one-week Environment #1 (Closed!) Updated with screens on post #1
7heDubz Offline
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#11
RE: The one-week Environment #1 (Join!)

nice assets Big Grin if i get a chance ill whip something up probably wont though.

we should have another one of these at some point.

06-18-2013, 03:13 AM
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Streetboat Offline
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#12
RE: The one-week Environment #1 (Join!)

yeah all right

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06-18-2013, 03:30 AM
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Kman Offline
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#13
RE: The one-week Environment #1 (Join!)

would contribute but i'm gon b workin full force on my own shit all summer long so i don't think i'll get the time :[

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06-18-2013, 09:05 AM
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Daemian Offline
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#14
RE: The one-week Environment #1 (Join!)

I was kinda expecting something like this soon, i don't know why.
And i like it.

But Acies, how about you make it competitive and the winner may explain later how he achieved every effect and stuff, and upload his map to share with everybody.

Because if we share techniques and such, before the TBA, i fear every entry will look the same.

And btw, how's your mod going? If i may ask. ^^

06-18-2013, 11:06 AM
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Acies Offline
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#15
RE: The one-week Environment #1 (Join!)

(06-18-2013, 09:05 AM)Kman Wrote: would contribute but i'm gon b workin full force on my own shit all summer long so i don't think i'll get the time :[
You might find some :]

(06-18-2013, 11:06 AM)Amn Wrote: I was kinda expecting something like this soon, i don't know why.

And i like it.



But Acies, how about you make it competitive and the winner may explain later how he achieved every effect and stuff, and upload his map to share with everybody.



Because if we share techniques and such, before the TBA, i fear every entry will look the same.



And btw, how's your mod going? If i may ask. ^^
I think every entry will look better if technique is explained during the process. Also, people will be more willing to "learn" if you implement it towards your final product (practise practically) rather than looking at something after you have finished your own take on it (just reading about it).

On the matter of everything looking the same I believe there are several ways of having something look good ~ in the end there will be slight variations to everyone's map.

Mod is slowly progressing :]

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06-18-2013, 01:56 PM
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Hardarm Offline
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#16
RE: The one-week Environment #1 (Join!)

Maybe I partecipate

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06-18-2013, 02:20 PM
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PutraenusAlivius Offline
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#17
RE: The one-week Environment #1 (Join!)

Hmm. Looks interesting. Gonna give a shot at this!

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06-18-2013, 03:28 PM
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The chaser Offline
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#18
RE: The one-week Environment #1 (Join!)

Getting in, let's see what happens!

THE OTHERWORLD (WIP)
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06-18-2013, 04:56 PM
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CarnivorousJelly Offline
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#19
RE: The one-week Environment #1 (Join!)

Hmm, I actually might do this if I have time. I need a break from academy-themed maps or I'll run out of inspiration :p If not, I'll be in the one after this for sure.

Also, for anyone who doesn't know: You can animate the water gobos on spotlights by changing the animation type to "loop", then changing the frame time to something like 0.6 I figured that might be important in a water-themed map - although most of you definitely know this already :p

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(This post was last modified: 06-19-2013, 07:50 AM by CarnivorousJelly.)
06-18-2013, 08:02 PM
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FlawlessHappiness Offline
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#20
RE: The one-week Environment #1 (Join!)

Do you guys have any good websites for inspiration? I've run a little low on it.


(06-18-2013, 08:02 PM)Kiandra Wrote: Also, for anyone who doesn't know: You can animate the water gobos on spotlights by changing the animation type to "loop", then changing the frame time to something like 0.6 I figured that might be important in a water-themed map - although most of you definitely know this already :p

It's 0.06 Smile It'll ne much smoother this way

Trying is the first step to success.
(This post was last modified: 06-19-2013, 11:21 AM by FlawlessHappiness.)
06-19-2013, 11:20 AM
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