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How to remove siren sound from enemy's
Mudbill Offline
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#11
RE: How to remove siren sound from enemy's

Yeah, the terror meter is defined in the game.cfg file. You can remove it from your own game, but if you only want it gone in a certain story, you'll need a full conversion mod in order to edit the file and still leave the original alone.

03-05-2014, 04:10 PM
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Slanderous Offline
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#12
RE: How to remove siren sound from enemy's

Just basically remove the music from the monsters, it's better for the gameplay as the terror/siren sound gives you creeps while monsters are running after you.

I know you are a beginner so I modified the two monsters from amnesia, brute and grunt so they don't have any music during a searching for you/running for you.

Put the folder directly into your entities, launch it up and it should be fine.
(This post was last modified: 03-05-2014, 07:59 PM by Slanderous.)
03-05-2014, 07:59 PM
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Mudbill Offline
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#13
RE: How to remove siren sound from enemy's

It's just that even if you remove the music from the monsters, they will still trigger the ui_terror_meter sound when chasing you because that's built in the game, not the entity. The only real way of changing this would be to edit the game.cfg file, but only FC mods can do that safely.

Did you test for this Lazzer?

(This post was last modified: 03-05-2014, 09:22 PM by Mudbill.)
03-05-2014, 09:20 PM
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Slanderous Offline
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#14
RE: How to remove siren sound from enemy's

(03-05-2014, 09:20 PM)Mudbill Wrote: It's just that even if you remove the music from the monsters, they will still trigger the ui_terror_meter sound when chasing you because that's built in the game, not the entity. The only real way of changing this would be to edit the game.cfg file, but only FC mods can do that safely.

Did you test for this Lazzer?

I said that if he wants more creepier monsters, he shouldn't remove terror sound, but the dan/att/search music. Smile
03-05-2014, 09:28 PM
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Mudbill Offline
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#15
RE: How to remove siren sound from enemy's

Oh, I see. Well then.

03-05-2014, 09:33 PM
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