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FrictionalGames OpenGL Hero
Caterpillar Offline
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#11
RE: FrictionalGames OpenGL Hero

Isn't a BIG work relasing a game on both DirectX and OpenGL?
03-31-2011, 07:32 PM
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Thomas Offline
Frictional Games

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#12
RE: FrictionalGames OpenGL Hero

d3d + ogl: Probably is a bit of work, but edward (our mac / linux porter) will have have to help me out Smile

D3D version: Gonna be 10/11 (ogl as fallback perhaps).

64bit: Doubt it as it does not really mean any performance boost, just more work for me Smile (but we'll see)
(This post was last modified: 03-31-2011, 11:57 PM by Thomas.)
03-31-2011, 11:56 PM
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Tanshaydar Offline
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#13
RE: FrictionalGames OpenGL Hero

(03-31-2011, 11:56 PM)Thomas Wrote: d3d + ogl: Probably is a bit of work

I don't really want to sound like pessimistic, but think 'a bit of work' is very optimistic Tongue

04-01-2011, 11:28 AM
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Mina Darsh Offline
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#14
RE: FrictionalGames OpenGL Hero

Bit off-topic, but is Frictional also planning to get Hardware audio/surround to work in the next releases? (And perhaps get EAX support or OpenAL? I think being able to hear some is behind a wall or under/above water would really add tons of immersion.)
04-01-2011, 11:33 AM
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gandalf91 Offline
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#15
RE: FrictionalGames OpenGL Hero

(04-01-2011, 11:33 AM)Hionimi Wrote: (And perhaps get EAX support or OpenAL? I think being able to hear some is behind a wall or under/above water would really add tons of immersion.)

Seconded. Tongue
04-04-2011, 03:55 AM
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RawkBandMan Offline
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#16
RE: FrictionalGames OpenGL Hero

D3D is DirectX right?

If so, D3D V being 10/11 = Me no buy next Frictional Game Sad

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
04-11-2011, 01:51 AM
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Tanshaydar Offline
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#17
RE: FrictionalGames OpenGL Hero

Well, if they are brave enough to release an OpenGL game, I don't think they will go only for D10/11 like other retarded so-called game companies did.

04-11-2011, 11:26 AM
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jens Offline
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#18
RE: FrictionalGames OpenGL Hero

Cards released since end of 2006/beginning of 2007 support D10, you'll need a card from around that time anyway to have enough performance to run the game. Not saying this is 100% the case, as it is so early, just saying that by the time there is a game to play, old cards (2006 and earlier) will be ancient by then.
04-11-2011, 11:40 AM
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Tanshaydar Offline
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#19
RE: FrictionalGames OpenGL Hero

So OpenGL goes for Dx9?

04-11-2011, 02:35 PM
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Caterpillar Offline
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#20
RE: FrictionalGames OpenGL Hero

(04-11-2011, 02:35 PM)Tanshaydar Wrote: So OpenGL goes for Dx9?

OpenGL technlogy at this time have the same special features of DirectX 11 like Tessellation, ecc.ecc.
04-11-2011, 02:38 PM
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