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Thread: Need ideas
Post: RE: Need ideas
You've got to be joking... You two, have to be able to understand one another, HAVE TO!
A Swede and a Dane not able to understand each other's language - what has the world come to.
I'm Faroese, and... |
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Rurikkur |
Development Support
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6 |
4,470 |
12-14-2012, 02:26 PM |
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Thread: WIP mod (update: enemy WIP)
Post: RE: WIP environment
Looks awesome man, your attention to detail is very nice, keep at it! |
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Rurikkur |
Custom Stories, TCs & Mods - Development
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34 |
21,593 |
12-06-2012, 06:27 PM |
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Thread: Something to add more immersion
Post: RE: Something to add more immersion
Dude... that would be the best!
I can imagine it, the character leans as you lean. And if you get closer to the screen the FOV changes accordingly! For me atleast, that would be the epitome of immers... |
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Rurikkur |
General Discussion
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8 |
8,425 |
11-30-2012, 06:03 PM |
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Thread: Screen effects
Post: RE: Screen effects
Yeah I used that, although a dolly zoom requires movement aswell.
http://www.youtube.com/watch?v=IIXWbN7XxkA
Check that link to see what I mean. |
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Rurikkur |
Development Support
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7 |
5,033 |
11-22-2012, 10:29 PM |
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Thread: Screen effects
Post: RE: Screen effects
Hmmmm... I made a dolly-zoom effect some time back. However, it is a very controlled effect - meaning that you cannot allow the player to move when it is being used. But it is very good effect, very c... |
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Rurikkur |
Development Support
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7 |
5,033 |
11-22-2012, 05:27 AM |
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Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story
What about Betatesters? I find those to be the best feedback. |
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Rurikkur |
Development Articles
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56 |
91,356 |
10-12-2011, 09:12 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
LOL! I just tried it, it's hilarious! People freak out so frigging badly it's unbelievable!
Inserting this into "void OnStart()" will immediately disable the inventory :D Journal and stuff goes aswel... |
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Rurikkur |
Custom Stories, TCs & Mods
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26 |
20,756 |
01-23-2011, 09:26 PM |
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Thread: Weapons (please read and discuss)
Post: RE: Weapons (please read and discuss)
I think a six-shooter with a bullet or three would be just fine.
Other than that ! I got so infuriated when I couldn't use those hammers! |
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Rurikkur |
Custom Stories, TCs & Mods
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72 |
95,161 |
01-23-2011, 09:21 PM |
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Thread: Water reflection on walls?
Post: RE: Water reflection on walls?
Just remember to use "Loop" as the animation mode, and "0.08" as the frame time. |
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Rurikkur |
Custom Stories, TCs & Mods
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5 |
5,519 |
01-23-2011, 09:18 PM |
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Thread: Nvidia 3d Vision
Post: RE: Nvidia 3d Vision
Really? I thought the shaders and stuff was programmed in GLSL? |
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Rurikkur |
General Discussion
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7 |
8,681 |
01-18-2011, 09:06 PM |
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Thread: Redirecting Sewer Water - Water Horror?!
Post: RE: Redirecting Sewer Water - Water Horror?!
:D Good catch XD
Oh. And the darkness spawned the first time for me aswell. Guess I don't give Daniel enough time to respite. |
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Rurikkur |
Hints, help and spoilers
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11 |
12,204 |
01-18-2011, 09:04 PM |
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Thread: Possible to have a universal script for a custom story?
Post: RE: Possible to have a universal script for a cust...
Cool :D That'll be really usefull :D |
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Rurikkur |
Custom Stories, TCs & Mods
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3 |
4,509 |
01-18-2011, 08:59 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
Hmmmm.... My faith in this idea has just been re-confirmed:
I just watched a video where the player opened the inventory to escape from a monster. |
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Rurikkur |
Custom Stories, TCs & Mods
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26 |
20,756 |
01-18-2011, 08:56 PM |
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Thread: An Incredible Idea
Post: RE: An Incredible Idea
Code:SetInventoryDisabled(true);
That would disable the inventory. Don't know of a function for the escape button though...
PS: I agree, an incredible idea :D |
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Rurikkur |
Custom Stories, TCs & Mods
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26 |
20,756 |
01-17-2011, 07:31 PM |
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Thread: Possible to make sanity only work for enemys
Post: RE: Possible to make sanity only work for enemys
If I wanted to have altered shader-files in my mod, would the process differ from this one? |
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Rurikkur |
Custom Stories, TCs & Mods
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18 |
15,952 |
01-16-2011, 05:13 PM |
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Thread: Relative teleport
Post: RE: Relative teleport
Awww shucks! XD I really wanted to be able to do this :P Well guess the corridor'll just have to be narrow. |
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Rurikkur |
Custom Stories, TCs & Mods
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15 |
12,757 |
01-16-2011, 05:11 PM |
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Thread: Did anyone wish it was MORE scary?
Post: RE: Did anyone wish it was MORE scary?
Here are my cents.
1(Environments)
I want more environments! Especially outside places, or locations where inside and outside
connect. Seamlessness. Make the wind shake things up a bit too.... |
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Rurikkur |
General Discussion
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22 |
18,073 |
12-21-2010, 08:29 PM |
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Thread: Is the Steam version DRM-free?
Post: RE: Is the Steam version DRM-free?
Dude you didn't even try to hide it! XD |
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Rurikkur |
General Discussion
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12 |
12,233 |
12-21-2010, 07:56 PM |
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Thread: Penumbra flashlight in Amnesia?
Post: RE: Penumbra flashlight in Amnesia?
(12-18-2010, 12:12 AM)xiphirx Wrote: I also believe that Maya is exporting the models correctly but Frictional modded them further and scaled them down even more...
You got that right, it's the same... |
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Rurikkur |
Custom Stories, TCs & Mods
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268 |
368,916 |
12-18-2010, 12:18 AM |
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Thread: Penumbra flashlight in Amnesia?
Post: RE: Penumbra flashlight in Amnesia?
Dude... Flashlight is awesome! XD It would be epic if there were two modes of light, one where shining on the player and one where shining where the player is looking.
That would make for wicked gamep... |
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Rurikkur |
Custom Stories, TCs & Mods
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268 |
368,916 |
12-15-2010, 05:56 PM |