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Level Editor Help Static Object Active/Unactive
SilentStriker Offline
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#5
RE: Static Object Active/Unactive

(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
Also make it a Object::Static Wink Since I think that it's still a Static Object if you don't change the User defined variables

06-10-2012, 08:47 PM
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Messages In This Thread
Static Object Active/Unactive - by Zhes - 06-10-2012, 07:49 PM
RE: Static Object Active/Unactive - by MaZiCUT - 06-10-2012, 08:03 PM
RE: Static Object Active/Unactive - by Zhes - 06-10-2012, 08:38 PM
RE: Static Object Active/Unactive - by SilentStriker - 06-10-2012, 08:47 PM
RE: Static Object Active/Unactive - by Zhes - 06-10-2012, 09:15 PM



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