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Level Editor Help Static Object Active/Unactive
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Zhes Offline
Junior Member

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Joined: Apr 2012
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Post: #1
Information Static Object Active/Unactive
I just have a quick question.
Is there a way to make a static object (from the Static Objects tab ofcourse) active / unactive, or do you have to somehow make it an entity?
06-10-2012 07:49 PM
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MaZiCUT Offline
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Post: #2
RE: Static Object Active/Unactive
I'm guessing you can't do that with static objects, because they are static objects.


You should choose an entity instead. Or you could try and convert a static object into an entity in the model editor.. if possible.

Hi.
06-10-2012 08:03 PM
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Zhes Offline
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Post: #3
RE: Static Object Active/Unactive
(06-10-2012 08:03 PM)CrazyArts Wrote:  I'm guessing you can't do that with static objects, because they are static objects.


You should choose an entity instead. Or you could try and convert a static object into an entity in the model editor.. if possible.
I haven't found a way at this point, wich is sad. It would really make my map better. I can't use entities for it. :L
06-10-2012 08:38 PM
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Obliviator27 Offline
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Post: #4
RE: Static Object Active/Unactive
You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.

06-10-2012 08:41 PM
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SilentStriker Offline
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Post: #5
RE: Static Object Active/Unactive
(06-10-2012 08:41 PM)Obliviator27 Wrote:  You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
Also make it a Object::Static Wink Since I think that it's still a Static Object if you don't change the User defined variables

06-10-2012 08:47 PM
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Zhes Offline
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Post: #6
RE: Static Object Active/Unactive
(06-10-2012 08:41 PM)Obliviator27 Wrote:  You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
And how exactly do you do that? x3
06-10-2012 09:15 PM
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wolfmaster1231 Offline
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Post: #7
RE: Static Object Active/Unactive
(06-10-2012 09:15 PM)Zhes Wrote:  
(06-10-2012 08:41 PM)Obliviator27 Wrote:  You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
And how exactly do you do that? x3
heres a tutorial of it http://wiki.frictionalgames.com/hpl2/tut...tutorial_1

06-11-2012 12:10 AM
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wolfmaster1231 Offline
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Post: #8
RE: Static Object Active/Unactive
The tutorial is good so you know how to use it when you need to give it a body there are other tips and tricks to Smile

06-11-2012 10:47 AM
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