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Need some help with my FAST MONSTER script
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#7
RE: Need some help with my FAST MONSTER script

(12-22-2012, 01:19 AM)dnalange Wrote:
(12-22-2012, 12:43 AM)NaxEla Wrote:
(12-22-2012, 12:26 AM)dnalange Wrote:
(12-22-2012, 12:06 AM)beecake Wrote: Just overwrite the walk-animation with the run-animation.

REMEMBER:
before you do anything, copy the grunt first!

I mean there is a script for it..
Ill show un example of it here --->


SetEntityActive("servant_brute_1", true);

for(int i=24;i<=44;i++) AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0, "");


Something like this..... would that work?
I have this from disponentia...

Just need this to work.. can't seem to figure it out!!

What that script does, is make a path that the brute will follow; it doesn't make it run any faster. I tested the method that I suggested above, and it works. He runs faster. Although his animations are all sped up, so it looks weird. lol

I try but it's not activate\ABLE..
i cant use the activate action now....
could you send me your really fast running brute.. make it around 75 speed....

Ive builded a enemy - brute... doesnt be able tos script

So this isnt working
SetEntityActive("servant_grunt_1", true);

Hmmmmmmmmmm???

FIXED!!!
My foult!

I'm glad you got it working Smile

In Ruins [WIP]
12-22-2012, 03:14 AM
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RE: Need some help with my FAST MONSTER script - by NaxEla - 12-22-2012, 03:14 AM



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