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Selyp's Custom Models
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Selyp Offline
Member

Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #51
RE: Selyp's Custom Models
Hmm i added light to the lamp in the model editor, and when I put it in level editor it had light. And no, I haven't made the fan animated yet sorry about that.

I'll give that a shot Acies. I'm still relatively new to this so I'm not quite sure how to do all that, but I'll mess around in the editors and try to figure it out.

Gonna work on the industrial light right now!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-12-2011 03:38 AM
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MegaScience Offline
Member

Posts: 155
Joined: Aug 2011
Reputation: 0
Post: #52
RE: Selyp's Custom Models
Make sure to make the lamp part it's own mesh so you can turn it. Smile And less compromising of the original model, the better.
09-12-2011 11:44 AM
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Selyp Offline
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Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #53
RE: Selyp's Custom Models
Sorry this took forever. Been really busy!
Here is the downward facing lamp.
http://www.mediafire.com/?ftbkx4n6vdbblub

I wasn't able to make it turnable, as it was all one mesh. It might be possible, but I'm not very experienced in seperating the meshes and making one part turnable, etc. Sorry!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-30-2011 10:37 PM by Selyp.)
09-30-2011 10:34 PM
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PumpMaster Offline
Junior Member

Posts: 21
Joined: Mar 2011
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Post: #54
RE: Selyp's Custom Models
you might try looking in the entities folder for the bastard_sword or the bed_nice_notop or the item version of the bastard sword, bastard_pickup. they are in the "Isle" custom story folder if you have it. just drag them into your amnesia root folder and put them in "furniture," "item," and "tool," i guess. they are a lot of fun to work with.
10-22-2011 10:55 PM
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Unearthlybrutal Offline
Senior Member

Posts: 695
Joined: May 2011
Reputation: 24
Post: #55
RE: Selyp's Custom Models
paper airplane would be nice Big Grin

When Life No Longer Exists
Full-conversion mod
10-23-2011 12:03 PM
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