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[Rel]Library of Alexandria (Short-story)
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yasar11732 Offline
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Posts: 55
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Post: #41
RE: [Rel]Library of Alexandria (Short-story)

I did couple of models in Blender, but they all were small things.

10-07-2011 03:37 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Joined: Jul 2011
Reputation: 235
Post: #42
RE: [Rel]Library of Alexandria (Short-story)

(10-07-2011 01:03 AM)Acies Wrote:  Haahaa.. Excellent.. My evil plan to create something good and then end it abruptly has come together. No, not really Tongue It was originally meant for the teamnesia project(rules for this were): One map. Notes which blind you (not really, simply no notes - why I used the emotion stones). More action than story.

I'd say you spent more time on scripting than anything else. ~2700 lines of code? I'm just now on the verge of passing 1000 lines of code for mine for half the map, and i can't say my map is easy to code for (had to figure out a lot of workarounds to achieve certain scenarios).

Tutorials: From Noob to Pro
10-07-2011 03:41 AM
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Acies Offline
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Post: #43
RE: [Rel]Library of Alexandria (Short-story)

I'm not quite sure if i spent the most time on scripting. I think most my time went into modeling, animating, texture editing and such stuff. In comparison i think the scripting went kind of fast. Many lines can be attributed to my blunt type of scripting. Have a look through the file and see Smile
(10-07-2011 03:41 AM)Your Computer Wrote:  
(10-07-2011 01:03 AM)Acies Wrote:  Haahaa.. Excellent.. My evil plan to create something good and then end it abruptly has come together. No, not really Tongue It was originally meant for the teamnesia project(rules for this were): One map. Notes which blind you (not really, simply no notes - why I used the emotion stones). More action than story.



I'd say you spent more time on scripting than anything else. ~2700 lines of code? I'm just now on the verge of passing 1000 lines of code for mine for half the map, and i can't say my map is easy to code for (had to figure out a lot of workarounds to achieve certain scenarios).

[Image: mZiYnxe.png]


10-07-2011 10:56 AM
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Amnesiape Offline
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Posts: 79
Joined: Aug 2011
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Post: #44
RE: [Rel]Library of Alexandria (Short-story)

Wow! this was really amazing, the monster wasn't that scary though, but the animations of the liver guy! excellent!
10-07-2011 02:21 PM
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FrictionalWeekly Offline
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Posts: 19
Joined: Apr 2011
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Post: #45
RE: [Rel]Library of Alexandria (Short-story)

Can I use your sand walls in my custom story. I really like the look of them.
10-08-2011 12:07 AM
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Acies Offline
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Post: #46
RE: [Rel]Library of Alexandria (Short-story)

(10-08-2011 12:07 AM)qqs23 Wrote:  Can I use your sand walls in my custom story. I really like the look of them.
Yes you are free to use them Smile

[Image: mZiYnxe.png]


10-08-2011 02:33 AM
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FrictionalWeekly Offline
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Post: #47
RE: [Rel]Library of Alexandria (Short-story)

Thx man.
10-08-2011 03:20 AM
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Homicide13 Offline
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Posts: 323
Joined: Nov 2010
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Post: #48
RE: [Rel]Library of Alexandria (Short-story)

Where did you get the blackhand model/rigging/animations/entity from?

or did you make it?

10-08-2011 04:00 AM
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Acies Offline
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Post: #49
RE: [Rel]Library of Alexandria (Short-story)

(10-08-2011 04:00 AM)Homicide13 Wrote:  Where did you get the blackhand model/rigging/animations/entity from?

or did you make it?
I took the arm provided in Amnesia - changed its texture, rigged and animated it Smile
Edit: Arm from organic; male parts or something.

[Image: mZiYnxe.png]


(This post was last modified: 10-08-2011 04:05 AM by Acies.)
10-08-2011 04:04 AM
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ZyLogicX Offline
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Posts: 245
Joined: May 2011
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Post: #50
RE: [Rel]Library of Alexandria (Short-story)

I already REPPED you.... But I wanted to post it here...

I am really fascinated by this mod, especially the puzzle was very nice.

Beyond the Mountains of Madness [15%]
This forum is dying.
10-08-2011 09:19 PM
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