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Animate Drill when breaks the door.
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erescool Offline
Junior Member

Posts: 10
Joined: Mar 2012
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Post: #1
Animate Drill when breaks the door.
Umm, I'm a newbie here.
well, how to animate the drill when player used it on a door?
I appreciate your help so much Smile

Developing Amnesia Custom Story: Science
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(This post was last modified: 04-07-2012 02:58 PM by erescool.)
04-07-2012 02:49 PM
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SilentStriker Offline
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Post: #2
RE: Animate Drill when breaks the door.
You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);

04-07-2012 05:40 PM
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Datguy5 Offline
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Post: #3
RE: Animate Drill when breaks the door.
(04-07-2012 05:40 PM)SilentStriker Wrote:  You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
Thanks silentstriker.I needed to know this too Big Grin

04-08-2012 12:01 AM
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SilentStriker Offline
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Post: #4
RE: Animate Drill when breaks the door.
Your welcome Smile I haven't done it myself yet but I looked in the scrips and the map on how they used it Smile It's the morgue if you guys want to look for yourself Wink

04-08-2012 08:26 AM
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erescool Offline
Junior Member

Posts: 10
Joined: Mar 2012
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Post: #5
RE: Animate Drill when breaks the door.
(04-07-2012 05:40 PM)SilentStriker Wrote:  You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
thank you so much! Big Grin

Developing Amnesia Custom Story: Science
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04-25-2012 03:25 PM
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SilentStriker Offline
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Post: #6
RE: Animate Drill when breaks the door.
You're welcome ^^

04-25-2012 03:27 PM
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