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Work in progress Slender: Curse of Hope [Slenderman Gameplay Video out!]
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Robby Offline
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Post: #31
RE: Slender: Curse of Hope

Try to edit that out, candlejack. It looks like spam.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 10-07-2012 05:40 PM by Robby.)
10-07-2012 05:40 PM
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candlejack131 Offline
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Post: #32
RE: Slender: Curse of Hope

Daniel doesn't look correct on the cover either. Also it seems as if someone else already did.
(This post was last modified: 10-07-2012 05:55 PM by candlejack131.)
10-07-2012 05:54 PM
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Curse of Hope Offline
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Post: #33
RE: Slender: Curse of Hope

Hello people.
I have been thinking of doing a dev block on the mod, so you know that its alive and that we are working as much as we can on it.
But how would you want me/us to do it, update the main post itself or do it in the comment section?

-Martin

Work In Progress - Slender: Curse of Hope
10-08-2012 09:51 PM
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Adny Offline
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Post: #34
RE: Slender: Curse of Hope

(10-08-2012 09:51 PM)Curse of Hope Wrote:  I have been thinking of doing a dev block on the mod, so you know that its alive and that we are working as much as we can on it. But how would you want me/us to do it, update the main post itself or do it in the comment section?
Update the main post and then bump the thread (bumping means bringing the thread back to the newest/todays posts section by posting a comment).

My only advice would be to not over do it; I think it was The Attic that the dev constantly bumped the thread with little/no new information aside from "2% more of the work done!". S'bad.

Good luck Big Grin

I rate it 3 memes.
10-08-2012 09:57 PM
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Statyk Offline
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Post: #35
RE: Slender: Curse of Hope

It's preferable to update the OP and then if a bump is needed (when a mod is near the bottom of the page or on the next page is fine. Don't bump if it is at the top). Then make a comment when you need to bump saying you updated the OP.
10-08-2012 09:57 PM
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Curse of Hope Offline
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Post: #36
RE: Slender: Curse of Hope

Thanks for the feedback ;)

Work In Progress - Slender: Curse of Hope
10-08-2012 09:59 PM
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A.I. Offline
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Post: #37
RE: Slender: Curse of Hope

I am looking forward to playing this, although, the title "Slender" has sorta gotten overused, I hope I won't be disappointed.

[Image: 1YV6ehh]
Formerly Vaelwing22
10-09-2012 04:10 AM
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candlejack131 Offline
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Post: #38
RE: Slender: Curse of Hope

Any Progress?
10-17-2012 01:53 AM
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Curse of Hope Offline
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Post: #39
RE: Slender: Curse of Hope

(10-17-2012 01:53 AM)candlejack131 Wrote:  Any Progress?
Yes, I Have been working on a wall set and we have been discussing a lot about the order the maps should come in. Joakim has also started doing some scripting while waiting for me to finish the models I believe.
This is not enough progress to write a devlog about though i think, so you can proberly expect the first devlog about the time we finish the first level.

But since you asked, here's a screenshot of my progress on the wallset:
Spoiler below!

[Image: VKbpy.jpg]


lastly good luck with Ender Wink

-Martin

Work In Progress - Slender: Curse of Hope
(This post was last modified: 10-17-2012 11:14 AM by Curse of Hope.)
10-17-2012 11:14 AM
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Mine Turtle Offline
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Post: #40
RE: Slender: Curse of Hope

(10-07-2012 03:22 PM)Curse of Hope Wrote:  Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin
... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough.

[Image: 201107142327000.gif]
10-17-2012 12:38 PM
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