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Work in progress Slender: Curse of Hope [Slenderman Gameplay Video out!]
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Karba Offline
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Posts: 40
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Post: #81
RE: Slender: Curse of Hope [Screenshots Added!]

(07-23-2013 09:28 PM)Adrianis Wrote:  Yeh of course man, that's understandable, without motivation it's simply not possible to continue work.
To be honest, I was more talking to Joakim, as you'd already said that you were out of it, but it sounds like Joakim want's to continue but can't because of not having a modeller

That's correct. I wanted to finish this project really bad like Martin since we put so many weeks or even months in it. But i cannot think of doing it alone. So ive descided to start working on another project, "The Purge".

I'm still writing the story for The Purge, and i love the slenderman and im not giving up on him yet, if you know what i mean.

If you scream for 8 years, 7 month and 6 days you have produced enough energy to warm a cup of coffee
07-23-2013 11:33 PM
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TheWalshinator Offline
Senior Member

Posts: 280
Joined: Jul 2013
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Post: #82
RE: Slender: Curse of Hope [Screenshots Added!]

(07-23-2013 10:08 AM)The Mug Wrote:  
(07-23-2013 07:33 AM)TheWalshinator Wrote:  
(07-22-2013 07:47 AM)JustAnotherPlayer Wrote:  
(07-22-2013 07:42 AM)TheWalshinator Wrote:  The demo keeps crashing when I try to use the flashlight.

What did you do?

I pick up the flashlight, but when I try to turn it on the demo crashes.

(07-22-2013 01:28 PM)Karba Wrote:  Hello, i am the co-founder of this project (Joakim).
I'm sorry to tell you that this has currently been put on ice since the modeler (Martin) didnt have the time to create a big project like this for the moment, which i respect.
It's hard (almost impossible) to find a modeler that can create objects/entitys in the same style as Martin that fit into this mod so well.
So right now this is put on ice, and i rather release nothing than a 15 minute full conversion.

What models do you need in particular? I am getting good at using Blender and would be happy to help Blush
Our plans were pretty naive and ambitious and in a modern setting so yeah a lot. That said my motivation and standard for model quality was very low at the time so I expect that someone skilled would easily be able to pump out models of quality that matched mine in no time, except for the wallsets though! because wallsets are wallsets and they just dont fit when they should fit leading to frustrations leading to quitting the project! gah!...making wallsets was torture.

anyway I suggest you take a look at this link which can also be found on the OP, it shows off some of the "Better" models I created for COH and I think that if you can do stuff like that you are living up to the standard, otherwise joining this would be suicide.

For actually getting your question properly answered I suggest you wait for Joachim to reply, If you dont get a reply and you want me to, then I
can tell him on skype for you.

Well, this is what I can do. This is a monster I was doing for a CS that I was planning on doing at some point. Whatever weaknesses I have in texturing I'll make up for in the actual modelling.


Attached File(s)
.jpg  blender 2013-07-16 22-49-15-68.jpg (Size: 88.78 KB / Downloads: 28)

You will see me, and weep in cold fear...
(This post was last modified: 07-24-2013 08:16 AM by TheWalshinator.)
07-24-2013 08:10 AM
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TheWalshinator Offline
Senior Member

Posts: 280
Joined: Jul 2013
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Post: #83
RE: Slender: Curse of Hope [Screenshots Added!]

Can you get Joakim on Skype? ThanksSmile

You will see me, and weep in cold fear...
07-29-2013 07:35 AM
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WALP Offline
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Posts: 1,221
Joined: Aug 2012
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Post: #84
RE: Slender: Curse of Hope [Screenshots Added!]

(07-29-2013 07:35 AM)TheWalshinator Wrote:  Can you get Joakim on Skype? ThanksSmile
What do you want me to tell/ask him?
07-29-2013 09:24 AM
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TheWalshinator Offline
Senior Member

Posts: 280
Joined: Jul 2013
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Post: #85
RE: Slender: Curse of Hope [Screenshots Added!]

(07-29-2013 09:24 AM)The Mug Wrote:  
(07-29-2013 07:35 AM)TheWalshinator Wrote:  Can you get Joakim on Skype? ThanksSmile
What do you want me to tell/ask him?

To give him a look and see if he wants me to model for the CS (or TC)

You will see me, and weep in cold fear...
08-07-2013 07:46 AM
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WALP Offline
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Post: #86
RE: Slender: Curse of Hope [Screenshots Added!]

"Goodbye"




Spoiler below!

curious if anyone spotted him at 1:39?

(This post was last modified: 09-06-2013 09:35 PM by WALP.)
09-06-2013 09:32 PM
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Daemian Offline
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Post: #87
RE: Slender: Curse of Hope [Slenderman Gameplay Video out!]

You already have the slender man model, isn't that all you need?

Whatever you need to continue, just ask the community.
We all would like to help you.

(This post was last modified: 09-07-2013 01:09 AM by Daemian.)
09-07-2013 12:52 AM
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TheWalshinator Offline
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Posts: 280
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Post: #88
RE: Slender: Curse of Hope [Slenderman Gameplay Video out!]

I would have helped...
I hate to see such a good project go to waste...

You will see me, and weep in cold fear...
09-07-2013 01:50 AM
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WALP Offline
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Posts: 1,221
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Post: #89
RE: Slender: Curse of Hope [Slenderman Gameplay Video out!]

Its not like you won't be seeing him again though, just not in this project.
Joachim Karbing has moved on to work on another project that will be using it( which if all goes according to plan for them will be out in 45 - 60 days).
On top of that I will in 30 days when Joachim's excusivity period runs out, be giving this model out to modders on request by PM/E-mail.


As for the project being cancelled it was simply because it was WAAAAYYY too ambitious and not just being slenderman in amnesia. We had 1 area and another which was being worked on but with about 7 overall planned while being 7 months into the project so I think that was the point to end it.
Still when I start giving it out people they will be welcome to create a simple slenderman in amnesia map.
09-07-2013 10:38 AM
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