Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Thread Closed 
 
Thread Rating:
  • 8 Vote(s) - 3.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No more Jump scare maps....it is getting unoriginal.
Author Message
Tiiwh Offline
Junior Member

Posts: 47
Joined: Nov 2011
Reputation: 1
Post: #31
RE: No more Jump scare maps....it is getting unoriginal.

(04-05-2012 11:51 AM)Cranky Old Man Wrote:  How about this? How about we ask the creator how many jumpscares his story contains, before we play the next story? In that way, everybody wins. We could sort the stories according to the number of jumpscares on a review list.
I don't think that is a good idea actually, even though a lot of custom stories have jump scares they shouldn't be categorized or placed in a specific place in a list, I think that almost every creator is working hard with their custom stories. And it does take a lot of time to make a custom story as well.

[Image: deaceaf76907.gif]
04-05-2012 12:55 PM
Find all posts by this user
Monzuni Offline
Junior Member

Posts: 8
Joined: Mar 2012
Reputation: 0
Post: #32
RE: No more Jump scare maps....it is getting unoriginal.

I'm not trying to sound like a baby, but can someone be as generous to compose a list of custom stories that have no jump scares, or very settle ones? I admit that I cannot play a custom story with jump scares without jumping up and banging my knee on my desk. I'm just wondering if there are any out there that don't contain any jump scares. I'm not trying to start another argument, I'm just asking politely, thank you!
04-05-2012 05:36 PM
Find all posts by this user
Prelauncher Offline
Senior Member

Posts: 461
Joined: May 2011
Reputation: 13
Post: #33
RE: No more Jump scare maps....it is getting unoriginal.

I don´t think that you can judge a custom story only by the number of jumpscares used in it. There is no maximum for the amount that you can use in one story, what limits you is that you can only have so many jumpscares based on your skill as a mapper and scripter. A custom story using many jumpscares can be great as long as the one who made it created an intresting story that the player care about, made the maps heavily atmospheric and that the jump scares are original and works with the story.
What people have to learn is that you must know how to use jumpscares and what to use. By using a jumpscare you throw the player into a sort of climax in the gameplay and you need to keep the player on edge and in stress for a while after it. And, most important, after using the scare you must be able to top it later in the game. Take a look on Yahtzees videos about God of War and you´ll see what I´m talking about.

Socialism (noun): A great way to run out of other people's money.
(This post was last modified: 04-05-2012 05:59 PM by Prelauncher.)
04-05-2012 05:57 PM
Find all posts by this user
Tekkie Offline
Junior Member

Posts: 17
Joined: Apr 2012
Reputation: 0
Post: #34
RE: No more Jump scare maps....it is getting unoriginal.

(04-05-2012 05:57 PM)Prelauncher Wrote:  I don´t think that you can judge a custom story only by the number of jumpscares used in it. There is no maximum for the amount that you can use in one story, what limits you is that you can only have so many jumpscares based on your skill as a mapper and scripter. A custom story using many jumpscares can be great as long as the one who made it created an intresting story that the player care about, made the maps heavily atmospheric and that the jump scares are original and works with the story.
What people have to learn is that you must know how to use jumpscares and what to use. By using a jumpscare you throw the player into a sort of climax in the gameplay and you need to keep the player on edge and in stress for a while after it. And, most important, after using the scare you must be able to top it later in the game. Take a look on Yahtzees videos about God of War and you´ll see what I´m talking about.

See, I totally agree with this. I think a map can have as many jump-scares as the creator likes, however... I do think that just throwing a body at somebody and having a screaming sound effect is pretty cheap and ruins what could have been an epic map, simply because the creator was too lazy to sort the scripting out properly. People should always aim to impress with their maps; anybody can script so that a body and sound effect occurs when somebody enters a certain area, but it takes thought and originality to be able to create a fantastic map and use the scripting system to it's full potential.

My Youtube Channel: Check out my channel, it's fairly new, but at least the toilets work!


04-05-2012 06:10 PM
Visit this user's website Find all posts by this user
DRedshot Offline
Senior Member

Posts: 374
Joined: Jun 2011
Reputation: 11
Post: #35
RE: No more Jump scare maps....it is getting unoriginal.

I also agree with the guys above me. As long as the creator can incorporate the tension and terror before each jump scare, deliver the climatic horror/shit your pants moment, and follow it up with a severely tense, and scary experience for the next few moments, AND repeat this in a unique, more powerful way each time. He/she can put as many jump scares in the story as they wish.

The dificulty is making it unique each time. You don't neccessarily have to make it unexpected, the build up to the jump scare is almost always the best part of horror, and it's perfectly fine not to have the jump scare 'crescendo' at the end, or at least delay it for a while, because the tension and terror is the part which really gets your blood pumping, at least for me anyways. Tongue

(This post was last modified: 04-06-2012 03:36 AM by DRedshot.)
04-06-2012 03:36 AM
Find all posts by this user
Cranky Old Man Offline
Posting Freak

Posts: 922
Joined: Apr 2012
Reputation: 37
Post: #36
RE: No more Jump scare maps....it is getting unoriginal.

A monster turning a corner is fine. That's not what I call a jump-scare. A jump-scare is this:
"You're cowering in the darkness in an abandoned mansion, where a deformed masked ghost monster tortured and strung up 80 people, whose screams you can still hear echoing through these halls.
SCREAMING MY LITTLE PONY IN YOUR FACE!!!
There is no trace of the sudden pony that just hit you. It is obvious that the sadistic killer is nearby, and you can hear him sharpening hi-.
SCREAMING MY LITTLE PONY IN YOUR FACE, AGAIN!!!"

1. Any suspense that you've built up to this point, will pop and vanish.
2. Most of the scares don't make any sense what so ever. It's just a guy and a scream. He didn't come from anywhere, he has no reason for being there, and he presents no actual threat to the player, making him a screaming drama queen.
3. It removes all immersion, by telling you in the most blatant way, that the designer is trying to scare the player. Any story that you've built up, will be ignored beyond that point, because the story doesn't explain the weird scares.
4. It's cheap and overdone. People want to experience new and clever things.
5. It is not horror. Being startled is not feeling horror. It's a way to scare somebody, but it's not a way to make the player feel horror, just as Gorn (blood and gore) can horr-ify people, or make them feel horr-ible, without making them feel horr-or. (Note that a few people can't feel horror at all.)

Noob scripting tutorial: From Noob to Pro

(This post was last modified: 04-06-2012 04:30 AM by Cranky Old Man.)
04-06-2012 04:29 AM
Find all posts by this user
Putmalk Offline
Senior Member

Posts: 291
Joined: Apr 2012
Reputation: 15
Post: #37
RE: No more Jump scare maps....it is getting unoriginal.

(02-02-2012 01:43 AM)MrTerribleNightmares Wrote:  
Title says it all. I am sick of jump scare maps, it is just not scary anymore. If anyone has a good map WITH NO JUMP SCARES please send it my way, i am bored and have nothing to do.




I know I posted this elsewhere on the forum, but bear with me.

Would something like this interest you? I don't do cheap jump scares, hell I hardly scare at all, but I do try to keep that atmosphere up so that when you do get scared, you feel threatened by it, because it doesn't happen every 5 seconds.

04-06-2012 04:37 AM
Find all posts by this user
JetlinerX Offline
Senior Member

Posts: 599
Joined: Jun 2011
Reputation: 19
Post: #38
RE: No more Jump scare maps....it is getting unoriginal.

(04-06-2012 04:37 AM)Putmalk Wrote:  

Sexy looking video is sexy looking.

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-06-2012 06:41 AM
Visit this user's website Find all posts by this user
zombiehacker595 Offline
Member

Posts: 141
Joined: Mar 2012
Reputation: 3
Post: #39
RE: No more Jump scare maps....it is getting unoriginal.

there is nothing wrong with jump scares just along as they fit into the story
04-06-2012 06:48 AM
Find all posts by this user
Cranky Old Man Offline
Posting Freak

Posts: 922
Joined: Apr 2012
Reputation: 37
Post: #40
RE: No more Jump scare maps....it is getting unoriginal.

(04-06-2012 06:48 AM)zombiehacker595 Wrote:  there is nothing wrong with jump scares just along as they fit into the story
Could you give me an example of a jump-scare that fits into a story?
I know of one in The Calling, where just seeing a normal black cat will flash huge cat eyes on the screen, every time. No reason for it what-so-ever, and there was no need for it either. The player grows annoyed and angry with the cat pretty fast.

Noob scripting tutorial: From Noob to Pro

04-06-2012 06:55 AM
Find all posts by this user
Thread Closed 




User(s) browsing this thread: 2 Guest(s)