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Texture, Model & Animation Help Scaling a rigged model
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Acies Offline
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Posts: 1,273
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Post: #1
Scaling a rigged model
Hi!

I need to scale a rigged model. I've tried grouping the root bone, parenting the skeleton to another object and unbinding + grouping + scaling + removing history + re-binding. All results in CRASHES (hmph).

Does anyone have a clue to what I could try?

Simply scaling the skeleton doesn't work, as it does not scale uniformly with the mesh.

I'm tired.

[Image: mZiYnxe.png]


02-19-2012 05:24 AM
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palistov Offline
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Posts: 1,174
Joined: Mar 2011
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Post: #2
RE: Scaling a rigged model
Help us, olawdalmighty help us in this hour of NEED!

02-19-2012 06:25 AM
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