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Exporting animations from maya [solved] look here!
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Tayrtahn Offline
Junior Member

Posts: 21
Joined: Apr 2010
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Post: #21
RE: Editing animations of enemies
You probably have to use bones for any animation in a model. That's pretty common for custom models in games.
04-20-2011 12:11 AM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #22
RE: Editing animations of enemies
I tried it too, I'm pretty sure the problem is that it isn't aligning on the proper axis (when it looks like a weird flailing thing). I'll look into it later today.
04-20-2011 01:36 AM
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Acies Offline
Posting Freak

Posts: 1,279
Joined: Feb 2011
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Post: #23
RE: Editing animations of enemies
Please do. It feels like discovering the wheel, only to notice that you can't implement it anywhere.
/pray

[Image: mZiYnxe.png]


04-20-2011 05:49 PM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
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Post: #24
RE: Editing animations of enemies
Yea..I'm still not sure what to do about it. It looks like it's improper alignment, since before you play the animation, it looks fine, but when you do, the bones (really linked dummies) move into an entirely different position. It seems this was originally exported in Maya though, so it's a conversion issue between Maya and 3ds probably.

Jens, or any of the devs, do you know anything about this issue? The models seem to import all fine, but the animations don't.
(This post was last modified: 04-20-2011 06:45 PM by MrBigzy.)
04-20-2011 06:35 PM
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Kraggdog Offline
Member

Posts: 69
Joined: Apr 2011
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Post: #25
RE: Editing animations of enemies
Would like to find a solution for Max too. I tried installing Collada for Maya but it insists I don't have it installed :/

Only working for Max atm and I have the same animation issue.
04-21-2011 09:56 AM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
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Post: #26
RE: Editing animations of enemies
For Maya, you have to go to the plugin manager and enable it.

But for Maya I have separate problems, the main one being that the root bone, and sometimes others, get all mangled. :V
04-21-2011 12:38 PM
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nkmol Offline
Senior Member

Posts: 252
Joined: Feb 2011
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Post: #27
RE: Editing animations of enemies
maybe the import doesn't work whith maya and 3ds max. i've heard the did it orginally whith blender, maybe it will work there. although i don't know how Blender works. I had i for like 2weak till i foudn 3ds max, but i didn't really liked it Tongue
04-21-2011 02:52 PM
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MrBigzy Offline
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Posts: 616
Joined: Mar 2011
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Post: #28
RE: Editing animations of enemies
So yea, I understand the problem now. Maya uses Y axis as its "up" axis. 3ds uses Z. And you can't change it either. :V

I'm trying to find the best way to rotate all objects and transforms right now.

Still don't know why maya has problems importing some bones though.
04-21-2011 03:05 PM
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Acies Offline
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Posts: 1,279
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Post: #29
RE: Editing animations of enemies
Perhaps I should change the name of the thread as well as edit our current problem into the first post? Maybe it catches the eye of one of the developers Smile

[Image: mZiYnxe.png]


04-21-2011 04:43 PM
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MrBigzy Offline
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Posts: 616
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Post: #30
RE: Editing animations of enemies
It would help. Tongue
04-21-2011 05:11 PM
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