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Full Version: 3 Best Custom Stories
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(04-28-2012, 07:07 AM)Streetboat Wrote: [ -> ]Give up, I have the high ground. Tongue
What do you mean?
(04-28-2012, 02:01 PM)Statyk Wrote: [ -> ]
(04-28-2012, 07:07 AM)Streetboat Wrote: [ -> ]Give up, I have the high ground. Tongue
What do you mean?
YOU WERE THE CHOSEN ONE! YOU WERE SUPPOSED TO BRING BALANCE TO THE FORCE!


He gets it.
(04-28-2012, 05:24 AM)andyrockin123 Wrote: [ -> ]
(04-28-2012, 04:05 AM)Miss Rigi Wrote: [ -> ]
(04-28-2012, 04:02 AM)andyrockin123 Wrote: [ -> ]
(04-28-2012, 12:54 AM)Miss Rigi Wrote: [ -> ]
(04-28-2012, 12:41 AM)kman Wrote: [ -> ]Heh, can't really release any details at the moment, but I can guarantee you that's totally wrong.
THIS. Still no details, but man are you in for a surprise.
I know a few of you have been apart of this community for a lot longer than I have, but I find it hard to buy into something when absolutely no information is given. I've played plenty of bad custom stories that some people (even the more respected LPer's on this forum/youtube) have regarded as good, or even great. To be honest, I'm quite hard to impress, I can count on one hand how many custom stories that have been done on the same level as the original game (which is what everyone should be striving to accomplish, right?). When I compare most these custom stories to the original Amnesia game, I cry a little bit. But, I'll give your super big secret - that apparently half the forums knows about yet I have no clue - a chance.

G'day. Tongue
Kman and I just currently aren't at liberty to hand out spoilers. If you want I can PM you with a display when the project is announced.
I appreciate the offer, but I think I'll wait until it is released. Assuming I'll even know what it is when it does get released Big Grin
Don't worry, I can let you know what it is. But here's a hint: It's all Palistov's fault.

My reaction when I see your reaction to my response to your response regarding the fact your assumption that HPL2 has nothing more to offer.

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(04-29-2012, 12:27 AM)palistov Wrote: [ -> ]My reaction when I see your reaction to my response to your response regarding the fact your assumption that HPL2 has nothing more to offer.

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You really like that parrot, don't you? Smile
[rant]
...but yeah, I saw they made Tetris in Amnesia recently, so I know HPL2 has got more to offer with the right talent behind it.
First of all, with text alone, a good writer can work wonders.
Second of all, the scripting is basically in C++ with markup support. Adding money, hunger, thirst, psychological states, is no problem, as long as you've got vars.
Third of all, it has deliberate modelling support, and modellers on the forums too.
Fourth of all, A Machine For Pigs will add new official models, and probably new scripts as well.
HPL2 might not have the latest in shaders, but I've yet to see an author reach the limit of perfected environments that didn't end too soon. Sure, there are bad mappers, and there are players who has played stories until all the official models have been burned into their retinas, but that's not the same as reaching the limitations of the engine.
[/rant]

Correction, good sir: I LOVE that parrot.
(04-28-2012, 04:02 AM)andyrockin123 Wrote: [ -> ]
(04-28-2012, 12:54 AM)Miss Rigi Wrote: [ -> ]
(04-28-2012, 12:41 AM)kman Wrote: [ -> ]
(04-28-2012, 12:20 AM)andyrockin123 Wrote: [ -> ]Honestly, everything good that can be done with this engine has already been done.
Heh, can't really release any details at the moment, but I can guarantee you that's totally wrong.
THIS. Still no details, but man are you in for a surprise.
I know a few of you have been apart of this community for a lot longer than I have, but I find it hard to buy into something when absolutely no information is given. I've played plenty of bad custom stories that some people (even the more respected LPer's on this forum/youtube) have regarded as good, or even great. To be honest, I'm quite hard to impress, I can count on one hand how many custom stories that have been done on the same level as the original game (which is what everyone should be striving to accomplish, right?). When I compare most these custom stories to the original Amnesia game, I cry a little bit. But, I'll give your super big secret - that apparently half the forums knows about yet I have no clue - a chance.

G'day. Tongue
So, um.
http://www.frictionalgames.com/forum/thread-14073.html

Yeeeeeeeeeeeah.


(04-29-2012, 08:56 PM)kman Wrote: [ -> ]
(04-28-2012, 04:02 AM)andyrockin123 Wrote: [ -> ]
So, um.
http://www.frictionalgames.com/forum/thread-14073.html

Yeeeeeeeeeeeah.
Looks pretty impressive, but I'd be a bit more excited if the game play footage lasted for more than 15 seconds. The ideas going into this seem pretty cool though


(04-29-2012, 09:26 PM)andyrockin123 Wrote: [ -> ]
(04-29-2012, 08:56 PM)kman Wrote: [ -> ]So, um.
http://www.frictionalgames.com/forum/thread-14073.html

Yeeeeeeeeeeeah.
Looks pretty impressive, but I'd be a bit more excited if the game play footage lasted for more than 15 seconds. The ideas going into this seem pretty cool though
Come now, we can't give all of it away before the release.

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