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Full Version: Spacies [Fullconversion - Looking for 3D-Artist]
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Just one tiny complaint about the bathroom-toilet. I really like those self-illum "open" buttons on lockers and thus would not it be nice to turn off lamp right over them? I mean that with that lamp turned off those "open" buttons would a bit more accented and they do deserve of being accented... hmm... well, just in my opinion.
(11-05-2013, 02:26 PM)Alex Ros Wrote: [ -> ]Just one tiny complaint about the bathroom-toilet. I really like those self-illum "open" buttons on lockers and thus would not it be nice to turn off lamp right over them? I mean that with that lamp turned off those "open" buttons would a bit more accented and they do deserve of being accented... hmm... well, just in my opinion.
The idea is sound and something I'm doing for the 'original lockers' Smile

I have a room/area for which I made the lockers, and in that area the self-illum plays a role in lighting the environment. In order to ease up on some workload I have started to re-use assets, which is why you see these lockers here again - but not influencing the lighting. Basically I wanted to go for my vision of a 'scary bathroom' and the lockers fit, but I wanted to keep my lighting.

Cheers to both of you for responding to the thread :]
Quite some time since the last update.. Well, been working on 'The Red Light'. I have also taken the time to create some characters for this mod.

First off we have the head scientist:
[Image: Scientist_1.png]

http://s5.postimg.org/4zdj4xvo5/Scientist_1.png

He is rendered in UDK, so won't be looking quite like this in Amnesia. He will basically be the villain in the shadows, making appearances alike 'gman' from half-life 1.

Next up we have a security guard:
[Image: Guard_HP_Final_Comp.png]

http://s5.postimg.org/uwtuti2s5/Guard_HP_Final_Comp.png

The purpose of these guys is to patrol the station and enforce order. They basically serve as riot police, controlling any disobedient workers through violence.

Last image is a welder tool I made for an old idea:
[Image: Welder_in_Amnesia.png]

http://s5.postimg.org/4h8tpazdh/Welder_in_Amnesia.png

This tool will allow you to 'lock' doors by welding them shut. This can serve as a safe-guard for potential patrolling monsters. In the same way it can allow you to access otherwise 'closed' areas.

Finally I have come up with an idea for propaganda ads:




I intend to create a few different, to be played at different parts of the station - to give more 'life to the environment'. There's also the potential to have still images.

Ultimately I am not the best drawer which is why I'd gladly accept help if anyone feels like drawing a few propaganda ads for me.
oh my goodness

oh my damn
This looks awesome its like if amnesia and star trek had a baby.
the dead spaceness... Do want to play!! Do want Do want.. MAORRR
http://www.twitch.tv/acies404/c/4114514

Currently working on some 'mechanics' for puzzles. They are not finished puzzles, but parts of what will later become a puzzle :]
A monster I've quickly made over the last 2 days (spoilers):
Spoiler below!

He's called Vicrum and will make some appearances in Spacies. Just wanted to quickly make something, brush up on the looks of the monsters in this mod.
Great work, last shot made me think back to Hydroponics deck on System shock 2 Smile
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