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Thread: Human corpse: change position of arms?
Post: Human corpse: change position of arms?
I am trying to put a human corpse into a prisoner cage, however the arms are always pointing outwards from their corresponding sides of the body, is there anyway I can actually put the human corpse in... |
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HeadyBoy |
Development Support
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1 |
2,065 |
08-17-2012, 12:14 AM |
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Thread: Map startup. Game lags. Noises are heard. Doors cant be opened, help?
Post: Map startup. Game lags. Noises are heard. Doors ca...
There is something wrong with my map, I had this trouble before when a mattress was colliding with another entity but now I am very unsure what it is.
When I startup my map, a few noises are heard li... |
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HeadyBoy |
Development Support
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1 |
1,635 |
08-09-2012, 01:52 PM |
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Thread: Death to main menu
Post: RE: Death to main menu
Done this. It works. But.. there is just a LONG blackness before "the end" comes on the screen. None of my custom text, music etc |
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HeadyBoy |
Development Support
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4 |
3,359 |
08-03-2012, 01:33 AM |
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Thread: Death to main menu
Post: RE: Death to main menu
(08-02-2012, 10:32 PM)Apjjm Wrote: As far as i am aware, it isn't possible to force the game to exit when dead (except inside the justine full conversion), and if it is possible - you will probably ... |
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HeadyBoy |
Development Support
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4 |
3,359 |
08-03-2012, 12:15 AM |
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Thread: Death to main menu
Post: Death to main menu
Like in Justine.. is there anyway for when you die, to return to the main menu? I tried making saves etc but for the length my story is I think it would be better to have that feature instead of respa... |
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HeadyBoy |
Development Support
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4 |
3,359 |
08-02-2012, 07:55 PM |
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Thread: Custom story autosave points?
Post: RE: Custom story autosave points?
Solved now. Thanks for your help. |
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HeadyBoy |
Development Support
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7 |
5,992 |
08-02-2012, 04:54 PM |
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Thread: Custom story autosave points?
Post: RE: Custom story autosave points?
Tried doing this, it works, but instead of taking me to the time period BEFORE I unlocked a door, walked in, and spawned a monster, the door had already been opened and the monster was not there. As i... |
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HeadyBoy |
Development Support
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7 |
5,992 |
08-02-2012, 04:22 PM |
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Thread: Custom story autosave points?
Post: RE: Custom story autosave points?
So this would make it so that it's a kinda like.. Checkpoint, in case the player dies? |
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HeadyBoy |
Development Support
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7 |
5,992 |
08-02-2012, 03:41 PM |
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Thread: Custom story autosave points?
Post: Custom story autosave points?
How can I make it so that the game just saves automatically as you go through it? |
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HeadyBoy |
Development Support
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7 |
5,992 |
08-02-2012, 03:13 PM |
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Thread: Unexpected end of file.
Post: RE: Unexpected end of file.
It's okay. For some reason my error was higher up the .hps
it's all fixed now, thanks for taking an interest in helping though |
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HeadyBoy |
Development Support
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2 |
2,433 |
08-01-2012, 11:30 PM |
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Thread: Unexpected end of file.
Post: Unexpected end of file.
I'm getting an error when I start up Amnesia that there is an "Unexpected end of file".. it says that it should be around here somewhere, my script is so long it would be a waste putting it all down. ... |
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HeadyBoy |
Development Support
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2 |
2,433 |
08-01-2012, 11:07 PM |
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Thread: Custom texture for an entity?
Post: RE: Custom texture for an entity?
I will go ahead and follow your instructions soon. Thankyou! |
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HeadyBoy |
Development Support
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5 |
4,156 |
07-27-2012, 06:38 PM |
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Thread: Custom texture for an entity?
Post: Custom texture for an entity?
I would like to edit the texture of an entity. Just the texture to put in my custom story. What would I do in order to make it and make it work? |
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HeadyBoy |
Development Support
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5 |
4,156 |
07-27-2012, 03:36 AM |
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Thread: An area that triggers another area to become active?
Post: RE: An area that triggers another area to become a...
(07-26-2012, 02:00 AM)drunkmonk Wrote: You can do this by using a SetEntityActive, do everything you would normally do for an AddEntityCollideCallback and use the SetEntityActive to activate the jum... |
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HeadyBoy |
Development Support
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2 |
2,769 |
07-26-2012, 02:27 AM |
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Thread: An area that triggers another area to become active?
Post: An area that triggers another area to become activ...
Alright, for a jump scare in my custom story (I know they're cheap and whatnot) but in order for that jump scare to work, the player must walk somewhere and pass through a script area, but nothing sho... |
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HeadyBoy |
Development Support
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2 |
2,769 |
07-26-2012, 01:47 AM |
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Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active
Thankyou very much my good sir. |
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HeadyBoy |
Development Support
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6 |
5,587 |
07-24-2012, 11:16 PM |
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Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active
(07-24-2012, 06:33 AM)Your Computer Wrote: (07-24-2012, 06:27 AM)HeadyBoy Wrote: I am the highlight of noobs everywhere. How do I do that? As there is no static physics option with this entity :bl... |
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HeadyBoy |
Development Support
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6 |
5,587 |
07-24-2012, 06:51 AM |
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Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active
(07-24-2012, 06:19 AM)Your Computer Wrote: Change the entity type to Object::Static.I am the highlight of noobs everywhere. How do I do that? As there is no static physics option with this entity :b... |
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HeadyBoy |
Development Support
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6 |
5,587 |
07-24-2012, 06:27 AM |
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Thread: Entity is NOT supposed to be active
Post: Entity is NOT supposed to be active
I've been trying to do something with statues.
You start in one area with a statue and as you move to the next room, the statue is supposed to disappear and look like it's reappearing in the next ro... |
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HeadyBoy |
Development Support
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6 |
5,587 |
07-24-2012, 05:42 AM |
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Thread: The Cure | 15% |
Post: RE: WIP The Cure | 15% | NEED TEAM MEMBERS!
Happy to do any voice acting required. |
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HeadyBoy |
Custom Stories, TCs & Mods - Development
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15 |
14,990 |
07-22-2012, 09:11 PM |