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    Thread: Human corpse: change position of arms?
Post: Human corpse: change position of arms?

I am trying to put a human corpse into a prisoner cage, however the arms are always pointing outwards from their corresponding sides of the body, is there anyway I can actually put the human corpse in...
HeadyBoy Development Support 1 2,065 08-17-2012, 12:14 AM
    Thread: Map startup. Game lags. Noises are heard. Doors cant be opened, help?
Post: Map startup. Game lags. Noises are heard. Doors ca...

There is something wrong with my map, I had this trouble before when a mattress was colliding with another entity but now I am very unsure what it is. When I startup my map, a few noises are heard li...
HeadyBoy Development Support 1 1,635 08-09-2012, 01:52 PM
    Thread: Death to main menu
Post: RE: Death to main menu

Done this. It works. But.. there is just a LONG blackness before "the end" comes on the screen. None of my custom text, music etc
HeadyBoy Development Support 4 3,359 08-03-2012, 01:33 AM
    Thread: Death to main menu
Post: RE: Death to main menu

(08-02-2012, 10:32 PM)Apjjm Wrote: As far as i am aware, it isn't possible to force the game to exit when dead (except inside the justine full conversion), and if it is possible - you will probably ...
HeadyBoy Development Support 4 3,359 08-03-2012, 12:15 AM
    Thread: Death to main menu
Post: Death to main menu

Like in Justine.. is there anyway for when you die, to return to the main menu? I tried making saves etc but for the length my story is I think it would be better to have that feature instead of respa...
HeadyBoy Development Support 4 3,359 08-02-2012, 07:55 PM
    Thread: Custom story autosave points?
Post: RE: Custom story autosave points?

Solved now. Thanks for your help.
HeadyBoy Development Support 7 5,992 08-02-2012, 04:54 PM
    Thread: Custom story autosave points?
Post: RE: Custom story autosave points?

Tried doing this, it works, but instead of taking me to the time period BEFORE I unlocked a door, walked in, and spawned a monster, the door had already been opened and the monster was not there. As i...
HeadyBoy Development Support 7 5,992 08-02-2012, 04:22 PM
    Thread: Custom story autosave points?
Post: RE: Custom story autosave points?

So this would make it so that it's a kinda like.. Checkpoint, in case the player dies?
HeadyBoy Development Support 7 5,992 08-02-2012, 03:41 PM
    Thread: Custom story autosave points?
Post: Custom story autosave points?

How can I make it so that the game just saves automatically as you go through it?
HeadyBoy Development Support 7 5,992 08-02-2012, 03:13 PM
    Thread: Unexpected end of file.
Post: RE: Unexpected end of file.

It's okay. For some reason my error was higher up the .hps it's all fixed now, thanks for taking an interest in helping though
HeadyBoy Development Support 2 2,433 08-01-2012, 11:30 PM
    Thread: Unexpected end of file.
Post: Unexpected end of file.

I'm getting an error when I start up Amnesia that there is an "Unexpected end of file".. it says that it should be around here somewhere, my script is so long it would be a waste putting it all down. ...
HeadyBoy Development Support 2 2,433 08-01-2012, 11:07 PM
    Thread: Custom texture for an entity?
Post: RE: Custom texture for an entity?

I will go ahead and follow your instructions soon. Thankyou!
HeadyBoy Development Support 5 4,156 07-27-2012, 06:38 PM
    Thread: Custom texture for an entity?
Post: Custom texture for an entity?

I would like to edit the texture of an entity. Just the texture to put in my custom story. What would I do in order to make it and make it work?
HeadyBoy Development Support 5 4,156 07-27-2012, 03:36 AM
    Thread: An area that triggers another area to become active?
Post: RE: An area that triggers another area to become a...

(07-26-2012, 02:00 AM)drunkmonk Wrote: You can do this by using a SetEntityActive, do everything you would normally do for an AddEntityCollideCallback and use the SetEntityActive to activate the jum...
HeadyBoy Development Support 2 2,769 07-26-2012, 02:27 AM
    Thread: An area that triggers another area to become active?
Post: An area that triggers another area to become activ...

Alright, for a jump scare in my custom story (I know they're cheap and whatnot) but in order for that jump scare to work, the player must walk somewhere and pass through a script area, but nothing sho...
HeadyBoy Development Support 2 2,769 07-26-2012, 01:47 AM
    Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active

Thankyou very much my good sir.
HeadyBoy Development Support 6 5,587 07-24-2012, 11:16 PM
    Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active

(07-24-2012, 06:33 AM)Your Computer Wrote: (07-24-2012, 06:27 AM)HeadyBoy Wrote: I am the highlight of noobs everywhere. How do I do that? As there is no static physics option with this entity :bl...
HeadyBoy Development Support 6 5,587 07-24-2012, 06:51 AM
    Thread: Entity is NOT supposed to be active
Post: RE: Entity is NOT supposed to be active

(07-24-2012, 06:19 AM)Your Computer Wrote: Change the entity type to Object::Static.I am the highlight of noobs everywhere. How do I do that? As there is no static physics option with this entity :b...
HeadyBoy Development Support 6 5,587 07-24-2012, 06:27 AM
    Thread: Entity is NOT supposed to be active
Post: Entity is NOT supposed to be active

I've been trying to do something with statues. You start in one area with a statue and as you move to the next room, the statue is supposed to disappear and look like it's reappearing in the next ro...
HeadyBoy Development Support 6 5,587 07-24-2012, 05:42 AM
    Thread: The Cure | 15% |
Post: RE: WIP The Cure | 15% | NEED TEAM MEMBERS!

Happy to do any voice acting required.
HeadyBoy Custom Stories, TCs & Mods - Development 15 14,990 07-22-2012, 09:11 PM