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Full Version: Hermoor's monsters
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(08-10-2011, 07:30 PM)Hermoor Wrote: [ -> ]I can't export any ma file, couldn't he import the dae file and export the ma file from maya or something?

No I mean the original file from the program that you used to make the first model before exporting it to collada format. If you used Maya then it should be .ma or similar. If you used 3DS Max, .3ds if I remember correctly. What program did you use?
what kind of software you use for this cuz i'm definetly got some skill in drawing and got lot of ideal on paper though so it will be cool to put this trough 3d animation
I used blender 3D, and here is the model in 3ds format.
http://www.mediafire.com/?87cyr5w89zscoz4
Thx, I will give it to him. Why not .blend by the way? If your editor is blender, why not .blend?
Here is the blend if you want it.
http://www.mediafire.com/?avc3cs6p5wz4zjr
O_______O

that little girl is JUST what i need for my Daniel's nightmare custom story!!! can i use her?! plz?!
yes you can but I doesn't have textures, it is not rigged and it has no animations. So...it is useless for the moment. Acies is currently fixing the model and adding animations. He will release it with his custom story:

http://www.frictionalgames.com/forum/thread-8907.html
It has some textures, but they aren't the best I admit. Ok I want to make another model, anyone who want something done?
Me! Well, I would like an enemy for my mod Envy the Dead(just the model, all animations and stuff can be made by someone else of course). It is called child.

[Image: child01.jpg]

I also have a ready texture for him so maybe he can be made to fit in that? No idea about modeling...
That looks like a cool monster, I sketched another version of it. But I really like that the hair will be over his face like it is in your sketch. It will save me the pain in the ass part of modeling if I don't have to work on the face Smile

What do you think of making the model have LOONG arms and normal propotional legs and torso? The arms could be as long as his hair.
[Image: monsterj.png]
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