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Full Version: Modeling/Art non-related to Amnesia / SOMA
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(04-19-2013, 01:18 PM)Naked? No Wrote: [ -> ]Oh, ok. The characters are not supposed to be in proporton (If I make the head smaller, I can't fit the face in). I think it's the shadow under her chest and the lack of shadow on her back is making it look like she's hunching. I'll get right to it. Thanks for the heads up. Smile

There looks to be quite a bit of space between the eyes & the mouth without much detail for the nose - so how about reducing that space, people can assume the nose is there and the head will be a little more in proportion if that would work better for you.

Out of interest, you working with the AGS engine?
Reducing one pixel from between the eyes and mouth made the face too short, I tried when I first drew the character and I settled for this. I don't think the head looks too big though and I don't think it's the size of the head that is the problem, it's the shadowing.

And yupp yupp I'm using AGS Smile
(04-19-2013, 01:36 PM)Naked? No Wrote: [ -> ]Reducing one pixel from between the eyes and mouth made the face too short, I tried when I first drew the character and I settled for this. I don't think the head looks too big though and I don't think it's the size of the head that is the problem, it's the shadowing.

And yupp yupp I'm using AGS Smile

Fair enough that makes sense.

Also, awesome Smile love AGS, spent some months a while back making stuff in that, such a great engine. Do you have a page up on the forums for your project we can check out?
Cool! I've used it from time to time a couple of years now, never finished anything with it though.

And I don't have a page on the AGS forum since I don't have much to show, only some GUI elements and the main character. I do update my Tumblr with updates though quite frequently. http://www.tumblr.com/blog/eliasfrost
Here's my latest WIP.
(04-19-2013, 02:07 PM)Funderbunk Wrote: [ -> ]Here's my latest WIP.

Dat dinosaur

I suggest you to improve the feet, especially the nails. They look too flat.
Also, how much tris are in that thing?
It's a (very unfinished) ZBrush sculpt, so the tri number is practically infinity until I retopologize it.
(04-19-2013, 01:07 PM)Rapture Wrote: [ -> ]@Traggey - Is it suppose to look plastic, or is that still WIP?

It's still a WIP, there are no textures other than completely solid colours and no spec maps yet, so untill I've made those it'll look like plastic :3
Who knows, it could be an action figure.
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