10-15-2013, 09:18 PM
About the flashlight problem, i found it's the draw animation not working properly. A temporal fix it's to not use it.
(change "Flashlight_Draw" to "Flashlight_Idle" in lantern/lantern.ho )
Now back to the problem, when using the flashlight, in a test full conversion, the log says this:
AmnesiaNew is where i have an Amnesia installation with the update.
ModTest is the directory where i have an isolated full conversion to test.
-------- Loading complete ---------
ERROR: Could not open binary file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh'
ERROR: Could not load file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh' in MSH loader.Cache out of date! Reloading collada file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae'
ERROR: Loading entity PlayerHands: Skeletons in mesh file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae) and .ent file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent) differ! Probably caused by .ent not being up to date with mesh
WARNING: Could not find player start node 'AreaPlayerStart'
ERROR: StartPos 'AreaPlayerStart' does not exist!
After updating the ent file hands.ent (by opening it in the new model editor and saving) the log says this:
New line in green
-------- Loading complete ---------
ERROR: Could not open binary file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh'
ERROR: Could not load file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh' in MSH loader.Cache out of date! Reloading collada file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae'
ERROR: Could not find bone 'hand' in model 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent'
ERROR: Loading entity PlayerHands: Skeletons in mesh file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae) and .ent file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent) differ! Probably caused by .ent not being up to date with mesh
WARNING: Could not find player start node 'AreaPlayerStart'
ERROR: StartPos 'AreaPlayerStart' does not exist!
And the flashlight problem persist.
I've noticed the new model editor can find additional content in the collada files.
And maybe this is the problem, because when you open hands.ent, it finds two additional objects in the collada file. These are gameCamera and hands which are, according to hands.dae, visual scenes. And the hands object already exists in the model.
At left, hands.ent in Amnesia normal model editor.
At right, same hands.ent in Amnesia model editor 130930.
So, having two objects with the same name it's causing the draw animation of the flashlight to glitch?
(change "Flashlight_Draw" to "Flashlight_Idle" in lantern/lantern.ho )
Now back to the problem, when using the flashlight, in a test full conversion, the log says this:
Spoiler below!
AmnesiaNew is where i have an Amnesia installation with the update.
ModTest is the directory where i have an isolated full conversion to test.
-------- Loading complete ---------
ERROR: Could not open binary file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh'
ERROR: Could not load file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh' in MSH loader.Cache out of date! Reloading collada file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae'
ERROR: Loading entity PlayerHands: Skeletons in mesh file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae) and .ent file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent) differ! Probably caused by .ent not being up to date with mesh
WARNING: Could not find player start node 'AreaPlayerStart'
ERROR: StartPos 'AreaPlayerStart' does not exist!
After updating the ent file hands.ent (by opening it in the new model editor and saving) the log says this:
Spoiler below!
New line in green
-------- Loading complete ---------
ERROR: Could not open binary file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh'
ERROR: Could not load file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.msh' in MSH loader.Cache out of date! Reloading collada file 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae'
ERROR: Could not find bone 'hand' in model 'D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent'
ERROR: Loading entity PlayerHands: Skeletons in mesh file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.dae) and .ent file (D:/AmnesiaNew/redist/ModTest/models/player/hands/hands.ent) differ! Probably caused by .ent not being up to date with mesh
WARNING: Could not find player start node 'AreaPlayerStart'
ERROR: StartPos 'AreaPlayerStart' does not exist!
And the flashlight problem persist.
I've noticed the new model editor can find additional content in the collada files.
And maybe this is the problem, because when you open hands.ent, it finds two additional objects in the collada file. These are gameCamera and hands which are, according to hands.dae, visual scenes. And the hands object already exists in the model.
At left, hands.ent in Amnesia normal model editor.
At right, same hands.ent in Amnesia model editor 130930.
Spoiler below!
So, having two objects with the same name it's causing the draw animation of the flashlight to glitch?