01-01-2013, 08:49 PM
(01-01-2013, 08:28 PM)beecake Wrote: [ -> ](01-01-2013, 08:07 PM)failedALIAS Wrote: [ -> ](01-01-2013, 07:38 PM)Deep One Wrote: [ -> ](01-01-2013, 01:50 PM)Googolplex Wrote: [ -> ]I believe the horror in AMFP will be very good, but the puzzles?
After playing Penumbra Overture which has the best puzzles in my opinion, I doubt AMFP will have better or even similar puzzles like that.
I guess it's a lot easier to make complicated puzzles to "modern" game which has computers and other modern technology... It won't be easy to make puzzles like that to AAMFP.
Considering how much time people like us spend on the computer? Nah ah, give me a evolvable, self-correcting computer program any day; always better than pulling levers and ducking through gears.
But the whole idea is to move while solving puzzles! If you duck into a computerscreen to press a code, you know you will be safe, because it would be unfair that something attacked you... And the only scare that you could actually make there, would be a jumpscare...
The cool thing about ATTD was that you had to move. You were supposed to move into the darkness to find the cog that you needed for the machine to run. When you focus on a puzzle at the same time as you have to focus on that there is something out there.. and it probably wants to kill you, your mind will make you more scared because you have to think about two things.
If you let the player duck into a computer and throw away the fear, it will ruin the immersion.
I don't know if complicated puzzles is a good idea. Of course they should not be easy, but everybody should have a chance to beat the level.
A difficult balance, if you ask me
I don't really want any "computer-puzzles", but instead puzzles where you have to use your logic sense, as in the puzzle in the Cistern Entrance,
Spoiler below!
where you've just gotten the stuck-bridge to work, but then it stops on the halfway, and you have to throw a rock onto it.
This.