(04-07-2013, 05:09 PM)GiggleBlizzard Wrote: [ -> ] (04-07-2013, 03:37 PM)Spaceman Wrote: [ -> ]Yeah I totally agree with you there, I don't believe you can take games like that with just the gameplay.
A bit irrelevant but I love your avatar, that game involves so much awesome stuff from christian/jewish (etc) mythology.
Hahaha thanks ^-^ As well being really fun. I've dumped so many hours into that game... It also educated me with names in mythology that I'd never heard of before.
Is anything like news gonna appear on frictional games tommorow about the game aamfp? Like a release date
I wonder what the light mechanic in AAMFP will be, if there even is one. In TDD there was a lot of tension just because of the fact you could run out of oil and should try to conserve it and walk around in the dark, if there's no inventory system there's no resource management and I think that tension would be gone.
Guys, numbers have appeared on some of the letters on the amfp site!!!
Some kind of cipher, perhaps?
(04-08-2013, 12:33 PM)CorinthianMerchant Wrote: [ -> ]Guys, numbers have appeared on some of the letters on the amfp site!!!
Some kind of cipher, perhaps?
I did not see anything at the letter.
(04-08-2013, 12:33 PM)CorinthianMerchant Wrote: [ -> ]Guys, numbers have appeared on some of the letters on the amfp site!!!
Some kind of cipher, perhaps?
I don't see anything there. :/
there is nothing there... it is just the same
nothing except your imagination
(04-08-2013, 12:28 PM)Funderbunk Wrote: [ -> ]I wonder what the light mechanic in AAMFP will be, if there even is one. In TDD there was a lot of tension just because of the fact you could run out of oil and should try to conserve it and walk around in the dark, if there's no inventory system there's no resource management and I think that tension would be gone.
http://gamingbolt.com/amnesia-a-machine-...-pinchbeck
Quote: Light will also still be really important, but we are changing things around a bit there as well to keep it fresh for existing fans.
No inventory system doesn't automatically mean that lantern lasts forever
I didn't say that. I'm just thinking the oil resource management was pretty tense* and it relied on the inventory system and I wonder if what they're replacing it with will work as well. I'm afraid they'll do something like giving you a certain amount of light per area which will likely just feel like an artificial time limit, or something like automatic recharging.
*At least until you figured out you'll get more than enough and the barrels fill up depending on how much you use.