08-17-2015, 08:28 AM
Wow, that's a shock. I just finished replaying it and it really felt there was a lot added. I mean, from the furniture which all looked new, to all the Machinery of each level and all the added sound effects to accompany it all.
I wasn't a fan of TCR "locking/blocking" a lot of things like furniture and doors. But in retrospect I understand why they did it, since they wanted to create something that felt like a huge vast processing plant and therefore such a place needs a lot of doors and gates, and to have them all accessible to the player would have made the game world humongous.
Glad to see so far that in SOMA there appears to be similar design from TDD where you won't run into arbitrary locked doors blocking your way (ie. they're locked for reason and not just to "stop" the player from going places).
And again, that size comparison shows how big SOMA is. Pretty amazing work!
I wasn't a fan of TCR "locking/blocking" a lot of things like furniture and doors. But in retrospect I understand why they did it, since they wanted to create something that felt like a huge vast processing plant and therefore such a place needs a lot of doors and gates, and to have them all accessible to the player would have made the game world humongous.
Glad to see so far that in SOMA there appears to be similar design from TDD where you won't run into arbitrary locked doors blocking your way (ie. they're locked for reason and not just to "stop" the player from going places).
And again, that size comparison shows how big SOMA is. Pretty amazing work!