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The tiling of the ceiling is very small compared to that you are using the ceiling extension. Maybe make it bigger?

Also consider adding more candles to the left. That small candle is kind of adding too much light than it's supposed to be.
Looks great robo, very nicely lit.

Although hard to see, it looks like there is a sharp edge (on the corner?) where the textures don't match on the far left hand side of the shot, close to the camera
Alright, I think I'm done. You guys really helped me with this, thanks again!

Spoiler below!
[Image: XFhYTbh.jpg]

Spoiler below!
[Image: gmRRQzS.jpg]
(05-30-2013, 03:51 PM)Smoke Wrote: [ -> ]Alright, I think I'm done. You guys really helped me with this, thanks again!



Spoiler below!
[Image: XFhYTbh.jpg]



Spoiler below!
[Image: gmRRQzS.jpg]
I like this. Good choice in having the candles by the window unlit. Did you add godrays to the window after this
Spoiler below!
[Image: 7nHo1Me.jpg]
? I'd like to see them more faint, barely visible. Perhaps a shadow-casting spotlight from the fire (for more variations in the light on that side of the room)?

In all I think it's good work either way :]
Thanks! I'll add those and some other details.
(05-30-2013, 02:38 PM)Robosprog Wrote: [ -> ]Updated screenshot:
[Image: 16DA1DB699E90855418B625A9B1D50A13D2654D5]

The billboards around the candle seems to stick out waaaay too much imo. I just feel like making it dimmer or a darker color would help a lot. I also feel like the light would stretch further down the hallway realistically.
I'm agree with Kman, but in order to keep the thread alive, have a screen shot. Made just for you wonderful people, but I might abuse it for my tutorial series later.
Spoiler below!

[Image: present_by_rueppells_fox-d67hyyx.png]
Edit: I just noticed I've been doing a lot of chemistry/mansionbase/warm maps lately, I should mix things up. Pardon the repetition for now, I'll have something vastly different for the next screenshot c:
It's really great! I'm usually having the cold blue light, and haven't really used the yellow. Your yellow light is very nice.

In the far right though, there should come a little creak of light in, through the curtains, shouldn't there?
(05-31-2013, 01:19 AM)Kman Wrote: [ -> ]
(05-30-2013, 02:38 PM)Robosprog Wrote: [ -> ]Updated screenshot:
[Image: 16DA1DB699E90855418B625A9B1D50A13D2654D5]

The billboards around the candle seems to stick out waaaay too much imo. I just feel like making it dimmer or a darker color would help a lot. I also feel like the light would stretch further down the hallway realistically.

It looks hilarious o.O

(06-02-2013, 07:47 AM)Kiandra Wrote: [ -> ]I'm agree with Kman, but in order to keep the thread alive, have a screen shot. Made just for you wonderful people, but I might abuse it for my tutorial series later.
Spoiler below!

[Image: present_by_rueppells_fox-d67hyyx.png]
Edit: I just noticed I've been doing a lot of chemistry/mansionbase/warm maps lately, I should mix things up. Pardon the repetition for now, I'll have something vastly different for the next screenshot c:

This looks cool, too.

What do you guys think about this one?

Screenshot #1

It's from my uncoming custom story.
(06-02-2013, 08:43 AM)lazz3r Wrote: [ -> ]What do you guys think about this one?

[Image: 2wo94ch.jpg]

It's from my uncoming custom story.

Well, you need more light. There's only light in the center of the window, but nothing right beside it. That doesn't make sense