(06-08-2015, 08:21 AM)MatiCekuriel Wrote: [ -> ]I didn't touch the editor for a while, so I decided to create a map for training, here's the result (It's absolutely not finished )
You need to work more on lighting. The bilboards are looking kinda too birght than the rest of the scene. Make them darker.
Also, the big chandelier thing. Make a spot light with it's color above it so it'd be directed down and tick "cast shadows". It'll give you really cool effect.
Example
I'd also do something about detailing the map - the space between the walls and the carpet in the middle feels empty. Put some furniture on it. Also the walls are pretty blank, i'm sure you can fill them with some dirt stains, cobwebs, etc.
Good work so far though!
So, I tried to make the billboards darker, what do you think ?
For the chandelier, I'm not convinced by the shadow so I didn't put it (at least in the screenshot)
The lightrays in the corridor are a very cool particle system created by EntART3t
Also I just created the map roughly, so I didn't put too much details yet
I have new screenshots, if you want to see them
Yes. Make the color less blue, and make it darker.
Like this ?
I think it's still a little too blue
I'd make a lot more of them and make the blue fainter,
Thanks
Here's a new version of the hall
(06-10-2015, 07:53 PM)I am A Wallet Wrote: [ -> ]
Something from Epitafium
Wow, looks good. I somehow like the lightning and the outside details at the window. Makes it even better. Of course not every window in a mod contains that and it would be to much work if every window had outside details, buuut. Nice. Nothing to say, honestly. Always love seeing screens from you, especially the ones containing AAMFP assets.
Hm. Okay looks good i don't know what to say ._.
10/10.