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Curtains make for a good space-filler, too. Cross-beams also make a place feel more full.
I think I'll go with some rooms and some stuff at the beggining, when you enter. A hallway, a door, and then the stuff you see in the screenies.

(04-02-2013, 08:55 PM)Streetboat Wrote: [ -> ]I rather like what you did with the ceiling, even if it is structurally unsafe Tongue But it's unique and it looks neat! Smile

I used the "ceiling_corner_convex_short" in mansionbase and "ceiling_welder_extension_1" from Cellarbase, for your knowledge Wink
The glass is a custom texture, just to be a bit moar creative.

*shameless advertising*
This may be good for you, level makers:

http://www.frictionalgames.com/forum/thread-20938.html
Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

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Spoiler below!

[Image: QjpFaZe.jpg]

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Also, credits for Traggey for allowing me to use the Horizon assets.
That sure is a insane gobo, is the sun outside of the window?

The walls and floor need some furniture, statues, paintings, etc...

And put some dirt smudge decals around the pillars.

The lights should be spread out a bit more (Delete every other one or turn off a couple.), feels a bit to dense.
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

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Also, credits for Traggey for allowing me to use the Horizon assets.

Use the "pillar" instead of welder. I think it'll look better
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

---------
Spoiler below!

[Image: QjpFaZe.jpg]

---------
Also, credits for Traggey for allowing me to use the Horizon assets.

I like...what do you call it....the color pallette I think, basically the choice of colors makes it real nice to look at.
(04-04-2013, 05:17 PM)BeeKayK Wrote: [ -> ]
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

---------
Also, credits for Traggey for allowing me to use the Horizon assets.

Use the "pillar" instead of welder. I think it'll look better

That's just it. I cannot find pillars that were coloured white.



What about you guys think about the lights?
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

---------
Spoiler below!

[Image: QjpFaZe.jpg]

---------
Also, credits for Traggey for allowing me to use the Horizon assets.

I would suggest increasing the radius of your pointlights and making them dimmer. Right now, it looks like a bunch of random circles of light on the ceiling.
(04-05-2013, 06:35 AM)NaxEla Wrote: [ -> ]
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

---------
Spoiler below!

[Image: QjpFaZe.jpg]

---------
Also, credits for Traggey for allowing me to use the Horizon assets.

I would suggest increasing the radius of your pointlights and making them dimmer. Right now, it looks like a bunch of random circles of light on the ceiling.

I actually use one pointlight. The others are there because if the lamps ARE NOT lighted up yet, it looked like a bright light, but darkness on the sides.
(04-05-2013, 06:50 AM)JustAnotherPlayer Wrote: [ -> ]
(04-05-2013, 06:35 AM)NaxEla Wrote: [ -> ]
(04-04-2013, 03:41 PM)JustAnotherPlayer Wrote: [ -> ]Just a screenshot from my own Grand Hall. Hope you enjoy! <3 Smile
Spoiler below!

[Image: 2pysrjr.jpg]

---------
Also, credits for Traggey for allowing me to use the Horizon assets.

I would suggest increasing the radius of your pointlights and making them dimmer. Right now, it looks like a bunch of random circles of light on the ceiling.

I actually use one pointlight. The others are there because if the lamps ARE NOT lighted up yet, it looked like a bright light, but darkness on the sides.

So actually it's spotlights? Then you should place on where all the shadows collide. Since so much lamps are lighting at the same place, it's gotta be a little brighter.

And yea you need furniture, and carpets!