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what particle system are the little white dots ?
(03-31-2014, 04:15 AM)lothabread Wrote: [ -> ]what particle system are the little white dots ?

Light dust.
On mine? They are custom
Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
(03-31-2014, 01:46 PM)Nikson10 Wrote: [ -> ]Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
If it is a test we dont have to bother with then why post it here?
(03-31-2014, 09:33 PM)The Mug Wrote: [ -> ]If it is a test we dont have to bother with then why post it here?

There are 4 images in there, 3 of which are screen shots of the game. I had to look around for a few secs before I found it myself xP
(03-31-2014, 09:33 PM)The Mug Wrote: [ -> ]
(03-31-2014, 01:46 PM)Nikson10 Wrote: [ -> ]Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
If it is a test we dont have to bother with then why post it here?

3 Screens are from the level editor the one with the model has nothing to do with it..
(03-31-2014, 01:46 PM)Nikson10 Wrote: [ -> ]Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images

The first room (the second picture) is too blue in general, it should be more grey-ish, as colors fade out the further they go. Keep the spotlight the same color-relation (lower all the values by the same amount), and reduce the brightness off the billboards and potentially also the pointlights around the window. Considering that the only realistic light source casting that kind of blue light is the moon, it wouldn't be that strong. Make the light more faint.

The corridor (fourth picture) is too symmetrical and needs more detail like particles, decals & such to give it an interesting and dynamical expression (talking in general for how most scenes should be considered, for everyone). Turning at least one of the candles off and removing one of the chairs would also help out to look more like a place where someone might actually live than a perfectionist's gallery.

The room on the third picture looks good overall, but decals and particles will help here too. Otherwise, good job!
(04-01-2014, 08:53 AM)Wapez Wrote: [ -> ]
(03-31-2014, 01:46 PM)Nikson10 Wrote: [ -> ]Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images

The first room (the second picture) is too blue in general, it should be more grey-ish, as colors fade out the further they go. Keep the spotlight the same color-relation (lower all the values by the same amount), and reduce the brightness off the billboards and potentially also the pointlights around the window. Considering that the only realistic light source casting that kind of blue light is the moon, it wouldn't be that strong. Make the light more faint.

The corridor (fourth picture) is too symmetrical and needs more detail like particles, decals & such to give it an interesting and dynamical expression (talking in general for how most scenes should be considered, for everyone). Turning at least one of the candles off and removing one of the chairs would also help out to look more like a place where someone might actually live than a perfectionist's gallery.

The room on the third picture looks good overall, but decals and particles will help here too. Otherwise, good job!

Thanks, I'll try to make it as detailed as i can, also it's not night, its early in the morning.