(02-17-2013, 12:21 PM)Adny Wrote: [ -> ]particles/impact/ps_impact_water_stream_sewer.ps
This is a weird particle system - you'll need to move it down into the ground (y-axis) a bit to get rid of the wavey part of the effect. You'll see what I mean when you open it in the level editor.
Thanks for that. I didn't know about that before.
(02-17-2013, 12:21 PM)Adny Wrote: [ -> ]particles/impact/ps_impact_water_stream_sewer.ps
This is a weird particle system - you'll need to move it down into the ground (y-axis) a bit to get rid of the wavey part of the effect. You'll see what I mean when you open it in the level editor.
OK. But the color didn't match the water stream! I had to use the ps_impact_water_stream.ps, but that is too small!
(02-17-2013, 12:31 PM)JustAnotherPlayer Wrote: [ -> ] (02-17-2013, 12:21 PM)Adny Wrote: [ -> ]particles/impact/ps_impact_water_stream_sewer.ps
This is a weird particle system - you'll need to move it down into the ground (y-axis) a bit to get rid of the wavey part of the effect. You'll see what I mean when you open it in the level editor.
OK. But the color didn't match the water stream! I had to use the ps_impact_water_stream.ps, but that is too small!
Change the color ?
On the particle system option you can change the colors.
WIP Room Image from the "Edge" story, got authorization from Danny (GEEEEEEEEE-) Boy, main author of the mod, to post it
I still haven't got a cryo sack model, this room is supposed to be one of the lots of cryo storage rooms.
Nice pic Hardarm
love it.
Im guessing the cryo sacks will be placed next to the big yellow pipes right?
If I had to attemp to come with any suggestion to how you can improve this nicely taken and made screenshot I would say maybe try to get a bit more contrast into the lighting. Like maybe darkening the boxlight and making the light from the lamps more intense. Right now its very ambient and it looks very nice like that but even if light spreads I dont think it would to that extent on a dark spaceship with narrow corridors.
At least I would suggest you try it and see which you like best.
of course theres also the chance that this is just bright since its a screenshot.
heres a good example of what contrast can do on a simular setting
Here is my screenshot
Sure, it does need some work and some polishes at here and there, but there ya go.
(02-22-2013, 12:46 PM)JustAnotherPlayer Wrote: [ -> ]Here is my screenshot
Sure, it does need some work and some polishes at here and there, but there ya go.
Ground is too dark according to the skybox!
It's in daylight! Please light it up
The trees on the right side really looks like they've just been copied over and over. Take your time to scale, and position them
(02-22-2013, 03:11 PM)BeeKayK Wrote: [ -> ] (02-22-2013, 12:46 PM)JustAnotherPlayer Wrote: [ -> ]Here is my screenshot
Sure, it does need some work and some polishes at here and there, but there ya go.
Ground is too bright according to the skybox!
It's in daylight! Please light it up
The trees on the right side really looks like they've just been copied over and over. Take your time to scale, and position them
They are being updated right now.