(Spent like 30 minutes on this demonstration, excuse it's terrible design.)
Picture 1
I have set all the
Boxlights "
Blender Function" under the "
Box" property "
Add".
Red Outline - The biggest of them, I have this encompassing the area. I set the
R/
G/
B/A to
0.1/
0.1/
0.1/1. This will be the darkness that simulates the house. And adds a little color to the outside.
Yellow Outline - Second biggest, this encompasses the area outside of the house. Our "lit" area.
R/
G/
B/A to
0.3/
0.3/
0.3/1
I have them butted up as close as possible (
They meet where the door is, and where the window reaches the outside. You'll have to try it out for yourself and fix it accordingly.), but the 0.2 difference in light is somewhat noticeable. So I placed a very thin boxlight with a
R/
G/
B/A to
0.2/
0.2/
0.2/1 to ease the transition, but it's still somewhat noticeable, but a lot better. (
Check the yellow outlines in the picture below.)
Teal Outline - Where the thin boxlight is, see first picture.
View from the inside, looking out.
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I know you weren't looking for Level Editing tips, but I really have to point out. (Even if your stuff is WIP)
That is sucks badly IMO. If your working on lighting, I'm assuming your close to completing that area/map.
Lighting and level design go hand in hand. If either one is bad, the entire thing will be bad. So work more on your level designing also!
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I worked on before a really old Mod(It's been Hiatus/cancelled) and I did around 3-4 outside environment maps. Each with different lighting. Early morning, sunny afternoon, dusk and mid-night.
If you want some examples to help you improve your work, I can send them to you. I don't have much need for them anymore.
http://www.moddb.com/mods/amnesia-the-da...1#imagebox
Their are only 4 images that you need to look at. Starting at the "Dusk" deep red/orange sunset, and the 3 images to the right. Ending with the early morning with the village.